Character Creator 3
Released in 3.44
Issue 8191
Character not importing on the ground in Blender
Original Question

I was following the RealIlusions tutorial on exporting CC3 Character to Blender and rigging it with auto rig pro. But you can rig the character because the character's feet don't import on the ground plane the bone does with the character above it. Auto rig pro only works if the feet are on the ground plane. How do you get the feet to import on the ground plane?
Attached Issue.png

RealIllusion Support Response 1.png

I have tried every export setting combination already. It's the same regardless of settings. I attached a screenshot of the settings you suggested and the results of those settings.
Attached Response 1 Export Settings.png

This is what Mesh and Motion look likes. The A pose you need for rigging is in the wrong position while the T pose is in the correct position.
Attached Mesh and Motion Import.mp4

RealIllusion Support Response 2.png

Resetting the rest pose in Blender to the A pose doesn't work because the A pose is still in the air so resetting the rest pose resets it to the A pose in the air.
Attached Blender reset A pose.png

Refer to the Zip files with corresponding names for full context, images, and videos of the problem.

Currently, there is no fix that works.

I was told to post this issue to Feedback Tracker, so it would be in a database.
OS: Windows 10
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Submitted byiom3dcs
Feedback Tracker Admin
Hi iom3dcs,

Thanks for your feedback!
You can set FBX Options as Mesh, then choose Default Pose as A-Pose, then you should get the proper result in Blender.

  • Height.jpg