172 issues found

8

Votes
Not Reproducible
I have uploaded my own FBX character to accurig and completed the rigging but when exporting to actorcore it gets to 19% and then doesn’t go any further, accurig appears to be frozen and after about 5 minutes there is no network activity on task manager. First character I uploaded was around...More
  •  8
  •  3704
Submitted by hemsleyjon

6

Votes
Assigned
System: M1 Mac, 16GB Memory, Ventura 13.1, UTM Virtualization 4.0.9 (10GB assigned), Windows 11 Pro ARM, fresh install.
AccoCore AccuRIG 1.1.0 starts fine in this configuration, Step 1 (load) and Step 2 (check) works for different .fbx models, Step 3 (Rig Body) fails (program exit without...More
  •  9
  •  2398
Submitted by info_168732

0

Votes
Active
Steps to reproduce the issue:
1. Download Adona_lowres OBJ file from "Free Human Base Mesh Pack" product, available at https://www.artstation.com/marketplace/p/3N1q5/free-human-basemesh-pack (I believe that you can reproduce the bug with any model but what if it is relevant instead?)
2. Launch...More
  •  1
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Submitted by johnmadstone

0

Votes
Released
Version 1.3.0 Crahses during progress bar when finalizing rig. Crashes every time. Tried models with saved AccuRIG data that have worked before, also tried letting the software doing everything without manual editing of joints. It crashes every time at about 81% into finalizing....More
  •  9
  •  2151
Bug
Submitted by daniel.uppling

1

Votes
Assigned
I'm getting this when trying to upload to ActorCore after rigging in AccuRig....More
  •  5
  •  1874
Submitted by Make It Move Media

3

Votes
Active
I see that ActorCore creates a .glb file of the rigged character on my disk.
However, there is no obvious option to Export an animated .glb or glTF file in the export options (where I would expect a glb file with embedded animation(s) to be an option).
.glb or glTF 2.0 format is the most...More
  •  0
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Submitted by gmeader

0

Votes
Active
Hi,
recently i created a post with the same text just with Unreal 4. I tested it now in Unreal 5 and it's the same issue.
The new UE5 skeleton has a new structure, but the UE4 Mannequin is also available. It would be amazing if there would be and export option for old and new skeleton hierachy...More
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  •  1756
Submitted by spaehling

0

Votes
Not a Bug
I'm using Accurig 1.0.5, Free version
When I try to export the rig and animation to FBX to Blender, it gets stuck at 60% in all the models... I've finally found that it's because of the naming conventions. I always use the underscore "_":
"Neanderthal_Woman_NoBonesJoined"...More
  •  1
  •  1746
Submitted by inigofrm

0

Votes
Active
I have a freshly reinstalled windows 10 and have freshly installed AccuRIG ActorCore 1.1 with GeForce RTX 2070 super on my desktop pc.
When i open the AccuRIG with through my command line i can see an error:
C:\ProgramData\Microsoft\Windows\Start Menu\Programs>"ActorCore AccuRIG.lnk"...More
  •  0
  •  1665
Bug
Submitted by shapskinskybierut.dsmd7.608

1

Votes
Not Reproducible
I open the software
I choose the file to import
loads it well...More
  •  9
  •  1628
Submitted by alfredo.vaglieco
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