AccuRIG export FBX to Blender produces messed up armature and no animation
Steps to reproduce the issue: 1. Download Adona_lowres OBJ file from "Free Human Base Mesh Pack" product, available at https://www.artstation.com/marketplace/p/3N1q5/free-human-basemesh-pack (I believe that you can reproduce the bug with any model but what if it is relevant instead?) 2. Launch latest AccuRIG for Windows (I am using version 18.104.22.168) 3. Load Adona_lowres.obj and perform standard autorigging (just let it as it is: no adjustments) 4. Apply any animation 5. Export an FBX file with Blender preset 6. Open Blender 7. Import the FBX file using Import FBX addon or your CC/iC Blender Tools import button
You should get Adona model in T-Pose, no animations and a weird Armature.
I opened it even with Autodesk FBX Review with same result.
Since the character (Adona_lowres_OBJ) is OBJ format, it will be 100 times larger than the FBX format. You can import OBJ into other 3D software and export it to FBX format. Then send it to AccuRIG for skeleton binding.
AccuRIG couldn't import/export motion. You need to upload to ActorCore and select a motion, and then export fbx. For related tutorials please refer to the ActorCore tutorial (https://youtu.be/0D2OsLNciqM).
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