So you're telling me that with all the animations you've added about cars/driving, etc., there's no “fasten your seatbelt” animation? :/ That's really shameful. It's essential when you're in a car......More
If you have a character that the auto bone detect does not work properly, fixing the position of the bones is next to impossible. since all movement is 'screen relative' , a small / slight movement in screen space ALWAYS ends up moving the bone significantly in the 'depth' of the scene, so...More
In accuRIG 2.1.0, pose offsets are not saved to AccuRIG data (.ini), and thus cannot be restored when loading a character for further tweaking or exporting animations....More
Omniverse has a concept of variants which should be used for texture sets. This way the creator can easily switch between the predefined variants to pick a desired texture sets. Currently the downloads contain only a usd file with main texture and separate texture files. In order to be fully...More
Bug steps : 1. uploaded a.fbx (made in autodesk maya) 2. followed the rigged steps and try to export with settings Character only, Unreal Engine 5.6, texture size original and not embed texture...More
The Pad prop in the actor core collection under devices (looks like an ipad), does not download. I have tried a different browser, turned off protection settings, tried downloading it from different pages on your website, tried different prop download settings on the popup etc but nothing works...More
I am trying to download the skinned asset with the original pose that I uploaded it with and the A pose option is not lining up with the original pose. This is making is impossible to transfer weights in unreal to the original skeletal mesh....More
Great rigging tool! but i see serious issues. I am evaluating your tools to see if it makes sense for our pipeline, but i found three major problems In downloading, do you not keep the mesh clean (as it was uploaded)...More