178 issues found

1

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So you're telling me that with all the animations you've added about cars/driving, etc., there's no “fasten your seatbelt” animation? :/
That's really shameful. It's essential when you're in a car......More
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Submitted by flofilms

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If you have a character that the auto bone detect does not work properly, fixing the position of the bones is next to impossible.
since all movement is 'screen relative' , a small / slight movement in screen space ALWAYS ends up moving the bone significantly in the 'depth' of the scene, so...More
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Submitted by gekido

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In accuRIG 2.1.0, pose offsets are not saved to AccuRIG data (.ini), and thus cannot be restored when loading a character for further tweaking or exporting animations....More
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Submitted by haffner.alex

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Omniverse has a concept of variants which should be used for texture sets. This way the creator can easily switch between the predefined variants to pick a desired texture sets. Currently the downloads contain only a usd file with main texture and separate texture files. In order to be fully...More
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Submitted by books_256329

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Assigned
Bug steps :
1. uploaded a.fbx (made in autodesk maya)
2. followed the rigged steps and try to export with settings Character only, Unreal Engine 5.6, texture size original and not embed texture...More
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Submitted by poubellemail1333

0

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Released
The Pad prop in the actor core collection under devices (looks like an ipad), does not download. I have tried a different browser, turned off protection settings, tried downloading it from different pages on your website, tried different prop download settings on the popup etc but nothing works...More
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Bug
Submitted by hello_looping

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I am trying to download the skinned asset with the original pose that I uploaded it with and the A pose option is not lining up with the original pose. This is making is impossible to transfer weights in unreal to the original skeletal mesh....More
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Submitted by bkisereu

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Great rigging tool!
but i see serious issues. I am evaluating your tools to see if it makes sense for our pipeline, but i found three major problems
In downloading, do you not keep the mesh clean (as it was uploaded)...More
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Submitted by claursen