I have a character with embedded texture taken from here: https://www.turbosquid.com/3d-models/3d-model-cartoon-hero-dog/968273 imported into Accurig 1.2.1 I can rigg it but despite of any export to FBX options I have selected (I have tried all the available format combinations) the exported...More
There's a normal sized human model, and after I use AccuRIG to rig the model, export as a fbx file, it become 100 times smaller than the normal size when I import it to Unity. So I enlarged the normal sized model to 100 times bigger, and do the same thing as before, the size become normal,...More
Currently the rigging tool is made for humanoids with flexible joints. It would be nice to see a feature for rigging rigid or semi-rigid characters. For example let's say I have a stone golem model with a floating head. I would like to make his arm and leg joints flexible, but keep the head...More
Hey I have the following problem. I export a character from Blender as FBX that has Vertex colors. After rigging in Accurig and importing again all the Vertex color information is gone....More
I import an A-pose mesh, after some operations, the export is a T-pose, is this the version limit? I want the bind pose of the exported character to remain unchanged....More
Good day reallusion and thanks for providing character auto rig for all engine. Please i have some suggestions which goes as follows: 1. Add "Send to AccuRig" button into iclone and CC: Please kindly add "send to Accurig" button under modify tab into iclone and CC because of character not...More
When I went to go upload my custom character from Actorcore to blender, once I put my animation on my custom model he was sliding around everywhere, and his arms were inside his chest, I used AccuRIG to Rig Him, also he looked perfectly fine in the Actorcore Model/Animation Viewer but once...More