117 issues found

2

Votes
Active
Currently the rigging tool is made for humanoids with flexible joints. It would be nice to see a feature for rigging rigid or semi-rigid characters.
For example let's say I have a stone golem model with a floating head. I would like to make his arm and leg joints flexible, but keep the head...More
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Submitted by maks2004233

0

Votes
Active
Good day reallusion and thanks for providing character auto rig for all engine. Please i have some suggestions which goes as follows:
1. Add "Send to AccuRig" button into iclone and CC: Please kindly add "send to Accurig" button under modify tab into iclone and CC because of character not...More
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Submitted by yayettah

0

Votes
Released
a javascript error occured in the main process when i launch accurig please help....More
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Bug
Submitted by kwadwoamissah_463204

0

Votes
Active
I would like to suggest that accurig has a face rigging option. It would drastically help in people's workflow and I would be the only free auto rigger that this would beavailable....More
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Submitted by kboy7573

4

Votes
Active
Please add buttons to switch to left, right, top, and bottom views. It can be helpful when placing markers precisely....More
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Submitted by todornikolovcg

0

Votes
New
There's a normal sized human model, and after I use AccuRIG to rig the model, export as a fbx file, it become 100 times smaller than the normal size when I import it to Unity. So I enlarged the normal sized model to 100 times bigger, and do the same thing as before, the size become normal,...More
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Submitted by 1018512199

2

Votes
Active
I import an A-pose mesh, after some operations, the export is a T-pose, is this the version limit? I want the bind pose of the exported character to remain unchanged....More
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Submitted by 807110963

0

Votes
Active
https://manual.reallusion.com/ActorCore-AccuRIG-1/Content/ENU/1.0/03-Introducing-the-User-Interface/Quick-Guide.htm
6.Set the number of the fingers for the model
when I use a model which has no texture model, AccuRIG show me a super white model....More
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Submitted by xraysatellites

0

Votes
Active
I have a character with embedded texture taken from here:
https://www.turbosquid.com/3d-models/3d-model-cartoon-hero-dog/968273
imported into Accurig 1.2.1 I can rigg it but despite of any export to FBX options I have selected (I have tried all the available format combinations) the exported...More
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  •  342
Submitted by rattala

0

Votes
Not a Bug
I'm using accurig ver 1.0.3 to export to maya 2023.
The usd and fbx exports don't retain the end fingertip joints when they are imported to maya....More
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  •  338
Submitted by gavinmwright
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