17 issues found

1

Votes
Active
hello
I think it would be a great addition to your motions packs if you record, human daily routines, like:
sleeping, (and sleeping movements), waking up, brushing teeth or hair, showering , looking at mirror...More
  •  0
  •  89
Submitted by ar.sardar

0

Votes
Assigned
Hi,
I use the programs:
iClone7, AccuRIG_1.1.0 and 3DXchange7....More
  •  2
  •  138
Submitted by Gyoergy

0

Votes
Active
When I went to go upload my custom character from Actorcore to blender, once I put my animation on my custom model he was sliding around everywhere, and his arms were inside his chest, I used AccuRIG to Rig Him, also he looked perfectly fine in the Actorcore Model/Animation Viewer but once...More
  •  1
  •  165
Submitted by asyncresearchinstitute

0

Votes
Active
I would like to suggest that accurig has a face rigging option. It would drastically help in people's workflow and I would be the only free auto rigger that this would beavailable....More
  •  0
  •  130
Submitted by kboy7573

2

Votes
Active
I import an A-pose mesh, after some operations, the export is a T-pose, is this the version limit? I want the bind pose of the exported character to remain unchanged....More
  •  0
  •  196
Submitted by 807110963

0

Votes
Active
Hi,
recently i created a post with the same text just with Unreal 4. I tested it now in Unreal 5 and it's the same issue.
The new UE5 skeleton has a new structure, but the UE4 Mannequin is also available. It would be amazing if there would be and export option for old and new skeleton hierachy...More
  •  2
  •  274
Submitted by spaehling

0

Votes
Not a Bug
1. Open AccuRig and rig character
2. export rigged character with "unreal" in exporter
3. open maya and import character...More
  •  0
  •  143
Submitted by spaehling

0

Votes
Not a Bug
1. open AccuRig and Rig Character
2. export it to "Unreal"
3. import character onto UE Mannequin (UE4 testet)...More
  •  2
  •  240
Submitted by spaehling

0

Votes
Active
It would be great if we had an option to just rig one body part such as hands. Right now if you import an FBX, it forces you into full character rig mode. Thank you : )...More
  •  0
  •  127
Submitted by alizohaibyt

0

Votes
Fix In Review
I don't know if this is a bug.
I followed the omniverse tutorial https://www.youtube.com/watch?v=eDU6iJceZXs after downloading the omniverse usd file from actorcore, however when I drop the animation in the motion folder onto the character, it does nothing. Going from actor core usd to omniverse...More
  •  1
  •  183
Submitted by garrett_329634
1 2