173 issues found

0

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When I went to go upload my custom character from Actorcore to blender, once I put my animation on my custom model he was sliding around everywhere, and his arms were inside his chest, I used AccuRIG to Rig Him, also he looked perfectly fine in the Actorcore Model/Animation Viewer but once...More
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Submitted by asyncresearchinstitute

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I imported an FBX with crease information and executed the rig process, but the output FBX does not have crease information.
it is really helpful, if Accurig keep that information....More
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Submitted by xraysatellites

1

Votes
Not Reproducible
Hello! Could you tell me why the AccuRIG 2.0. program keeps crashing? I downloaded it from the link, but everything works fine. The character loads, or it crashes when I place dots on the body or when I press my fingers. The loading time reaches 65%, and then the program crashes. I registered...More
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Bug
Submitted by dimast-96

0

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Active
Please watch the movie in zip file....More
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Submitted by motion_889456

4

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Active
Please add a wireframe overlay to the AccuRig viewport. It can help when placing markers, especially in characters without textures....More
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Submitted by todornikolovcg

0

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Active
Request for new characters
I kindly request you to prepare new characters depicting clergymen from different religions:
Character 1: A Roman Catholic priest wearing a black soutane (cassock) ....More
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Submitted by LimitedCreation

1

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Active
Would be nice to be able to rig creatures such as quadrupeds or spiders.
Perhaps a new version when your talented engineers can make it happen.
I own horses and have always looked for the ability to use the tool to quickly rig a horse character....More
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Submitted by hivoltage0

2

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Active
Unable to export the file *Failed to upload files*...More
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Submitted by Unknown User

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Active
Don't work migrating to Unreal...More
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Submitted by lnggroupprod

0

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Assigned
In Maya, when you bring a FBX (maya template) from AccuRig the geo is rotated forward if its 180 cm or more (6 ft or more).
If it is 2 cm (tiny), then the object is NOT rotated forward but you can see that the skeleton is rotated -90 and
It also generates v_none for every geo you use in the...More
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Submitted by julez4002
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