When I try to import an FBX file into Unreal Engine and enable the options "Use T0 As Ref Pose" and "Import Morph Targets," it causes the program to crash. I tried UE5.2, 5.1, 5.0 but all shows the same problem. I attempted to use different versions of Unreal Engine (specifically UE5.2, 5.1...More
Hi there, I hope you're doing well. I'm currently encountering an issue with accuRIG and Unreal Engine. I use a metahuman for vtubing, and for body rigging, I rely on one of your motions. Previously, I worked with accuRIG version 1.0.3, and everything functioned smoothly. My workflow involved...More
I'm using accurig ver 1.0.3 to export to maya 2023. The usd and fbx exports don't retain the end fingertip joints when they are imported to maya....More
https://manual.reallusion.com/ActorCore-AccuRIG-1/Content/ENU/1.0/03-Introducing-the-User-Interface/Quick-Guide.htm 6.Set the number of the fingers for the model when I use a model which has no texture model, AccuRIG show me a super white model....More
I have rigged a custom character in AccuRIG and used Pose Offsets to fine tune the character rig. When I upload the character to Actor Core and export Motions with the Unreal Engine profile, if I import them in UE5 animations have the original pose instead of the one that I fine tuned with...More
When I went to go upload my custom character from Actorcore to blender, once I put my animation on my custom model he was sliding around everywhere, and his arms were inside his chest, I used AccuRIG to Rig Him, also he looked perfectly fine in the Actorcore Model/Animation Viewer but once...More
My character is having a hard time uploading to Actorcore, I love the test rig. But the only problem is each time I try to upload it to Actorcore it gets stuck at 10%. Please I would really appreciate it if you tell me what the problem is....More