10 issues found

0

Votes
Assigned
After successfully importing a character and rigging, I am unable to export to ActorCore.
When clicking the window "Upload to Actorcore", the process stops at 10% and results in the error
"error occured while uploading character to actorcore"...More
  •  2
  •  123
Submitted by pedrofirmino7

0

Votes
Active
We can only have 3 custom characters uploaded to the brilliant new ActorCore Mobile view & web embed. It's great to be able to use a drop-down and select from our library of motions. However with the transparent background and other UI elements hidden, those motions go to waste.
My suggestion...More
  •  0
  •  108
Submitted by halfdorkstudios

1

Votes
Assigned
I'm getting this when trying to upload to ActorCore after rigging in AccuRig....More
  •  4
  •  395
Submitted by tleedz

1

Votes
Not Reproducible
When I try to import an FBX file into Unreal Engine and enable the options "Use T0 As Ref Pose" and "Import Morph Targets," it causes the program to crash. I tried UE5.2, 5.1, 5.0 but all shows the same problem. I attempted to use different versions of Unreal Engine (specifically UE5.2, 5.1...More
  •  1
  •  297
Submitted by funza15

0

Votes
Active
Actorcore inventory site is not providing animation file of that particular motion in motion folder while downloading from inventory.Please resolve this issue asap....More
  •  0
  •  271
Submitted by dineshjallu

1

Votes
Not Reproducible
my file is onl 17.2 MB help- and the loading it always jump to 18% and the 24% and then 98% but still error to import...More
  •  1
  •  290
Submitted by adek.unyu123

2

Votes
Active
All your animations are all really good quality but there is no basic movement pack for games. Stuff like 8 directional walking/running as well as 8 directional crouch walking/running, transitions between idle and walk/run and things like that...More
  •  0
  •  185
Submitted by anonymousdevelopel

0

Votes
Not a Bug
1. Open AccuRig and rig character
2. export rigged character with "unreal" in exporter
3. open maya and import character...More
  •  0
  •  259
Submitted by spaehling

2

Votes
Active
Just going start by saying so far it's a great tool, great work chaps!
Once the rig has completed and is ready for export, my UV's are erased.
My character is built for Unity, which has a CC3 Head with eyelashes/waterlines etc and a custom clothed body...More
  •  3
  •  431
Submitted by graham_445825

0

Votes
Active
Good day reallusion and thanks for providing character auto rig for all engine. Please i have some suggestions which goes as follows:
1. Add "Send to AccuRig" button into iclone and CC: Please kindly add "send to Accurig" button under modify tab into iclone and CC because of character not...More
  •  0
  •  383
Submitted by yayettah
1