Hi there, I hope you're doing well. I'm currently encountering an issue with accuRIG and Unreal Engine. I use a metahuman for vtubing, and for body rigging, I rely on one of your motions. Previously, I worked with accuRIG version 1.0.3, and everything functioned smoothly. My workflow involved...More
I would like to suggest that accurig has a face rigging option. It would drastically help in people's workflow and I would be the only free auto rigger that this would beavailable....More
After successfully importing a character and rigging, I am unable to export to ActorCore. When clicking the window "Upload to Actorcore", the process stops at 10% and results in the error "error occured while uploading character to actorcore"...More
I downloaded the rigged character following your tutorial and tried to import it into Maya. it pops out a warning window every time, saying: The FBX plug-in has detected Non-uniform scaling values. The following nodes (or their parents) have non-standard Maya scaling inheritance (RSrs). The...More
Hi. After exporting, the animation moves in place. The "move in place" button does not work. Regardless of the selected option, the character jumps in place and does not move forward. Until a month ago, everything was working as it should. I have attached 2 short videos showing this problem...More
Hi , I would love to see Detectives and Crime Scene Investigator actors in Actorcore including animations as well. For example, examining the crime scene, taking photographs, talking to witnesses, communicating with each other sharing information, observing the area of the crime, dusting for...More
The new interaction animations are really cool, kudos to that! The dance animations are also cool. I was wondering if you guys can create animations for couple dancing or something like Waltz, Rumba, Foxtrot, Ballroom dances. It would be helpful for us creators. Thank you for your hardwork...More
Exported and downloaded a bunch of animations for Unity, however they all came out with single frame tposes. Testing them in Blender yields the same results, all t-poses. Better FBX importer shows many keyframes, however with no animation, just t pose. Using animations exported for Blender...More