47 issues found

4

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Please add buttons to switch to left, right, top, and bottom views. It can be helpful when placing markers precisely....More
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Submitted by todornikolovcg

4

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Please add a wireframe overlay to the AccuRig viewport. It can help when placing markers, especially in characters without textures....More
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Submitted by todornikolovcg

2

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Active
I have uploaded my own FBX character to accurig and completed the rigging but when exporting to actorcore it gets to 19% and then doesn’t go any further, accurig appears to be frozen and after about 5 minutes there is no network activity on task manager. First character I uploaded was around...More
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Submitted by hemsleyjon

2

Votes
Active
24-8-2022
hi all
I have just tested the new auto rigging it is wonderful but it is in the early stages of development...More
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Submitted by r78zj99

2

Votes
Active
Currently the rigging tool is made for humanoids with flexible joints. It would be nice to see a feature for rigging rigid or semi-rigid characters.
For example let's say I have a stone golem model with a floating head. I would like to make his arm and leg joints flexible, but keep the head...More
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Submitted by maks2004233

1

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Active
I'm exploring the new AccuRIG and there are some maniability matters I'd like to address:
- It would be much easier to have a middle line to which we can snap the joints for the bones that need to be right in the middle like in mixamo (head/neck/groin/pelvis ...etc). Side bones are mirrored...More
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Submitted by indigowizard.contact

1

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iClone 7.x failed to load the iAvatar file saved by AccuRIG. It could read the FBX file exported by AccuRIG, but couldn't apply the motion on it. It is not a system issue. Please help to review and to fix the issue. I like this new auto-rigging function of AccuRIG. It saved time in the...More
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Submitted by phillipha

1

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I buy the pro version,but I want to use pipeline version,but it is full price,I want to use the price between them。...More
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Submitted by 119148912

1

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I came across actor core when I was looking for animations for game dev, there are so many random movement animations but no animations that can be used for creating LOCOMOTION, motions like turning, stand to sit, sit to stand, walk start - stop....etc.
It would be great if there were complete...More
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Submitted by dennismalyk1

0

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Active
being able to view mesh when placing guides would be great.
when the custom model has specific topology on knees and elbows it would be great to easily see it...More
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Submitted by jamie3d