178 issues found

0

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The new interaction animations are really cool, kudos to that! The dance animations are also cool. I was wondering if you guys can create animations for couple dancing or something like Waltz, Rumba, Foxtrot, Ballroom dances. It would be helpful for us creators.
Thank you for your hardwork...More
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Submitted by alamjamir15

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I came across actor core when I was looking for animations for game dev, there are so many random movement animations but no animations that can be used for creating LOCOMOTION, motions like turning, stand to sit, sit to stand, walk start - stop....etc.
It would be great if there were complete...More
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Submitted by dennismalyk1

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Hi,
I am having trouble uploading my 3D model into AccuRig. I created the model in TinkcerCad and exported as an .obj file. Also, the model has an an A-pose 1 stance.
Can you please help me figure out what I am doing wrong?...More
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Submitted by lc.sh09403

2

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24-8-2022
hi all
I have just tested the new auto rigging it is wonderful but it is in the early stages of development...More
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Submitted by r78zj99

4

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Please add buttons to switch to left, right, top, and bottom views. It can be helpful when placing markers precisely....More
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Submitted by todornikolovcg

1

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I have a problem uploading a character on actorcore. After successfully rigging the character (accurig 1.3.2), I click on the upload to ActorCore button, but it says "actor count exceeded!. Although I don’t have a single uploaded actor on my account!!! Help me fix the problem. what should I...More
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Submitted by slega237

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Actorcore inventory site is not providing animation file of that particular motion in motion folder while downloading from inventory.Please resolve this issue asap....More
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Submitted by dineshjallu

1

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Would be nice to be able to rig creatures such as quadrupeds or spiders.
Perhaps a new version when your talented engineers can make it happen.
I own horses and have always looked for the ability to use the tool to quickly rig a horse character....More
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Submitted by hivoltage0

2

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I import an A-pose mesh, after some operations, the export is a T-pose, is this the version limit? I want the bind pose of the exported character to remain unchanged....More
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Submitted by 807110963

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Hey I have the following problem.
I export a character from Blender as FBX that has Vertex colors.
After rigging in Accurig and importing again all the Vertex color information is gone....More
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Submitted by justgoscha
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