92 issues found

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My name is Yonatan Getachew (email: yonatangetachew08@gmail.com), and I’m a DAZ Studio user.
I would like to suggest that the AccuRIG development team consider adding native support for DAZ Genesis figures—such as Genesis 8 and 9—within the AccuRIG desktop application. Specifically, it would...More
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Submitted by yonatangetachew08

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Dear Accurig Support Team,
I am writing from China and currently unable to access Accurig services. When attempting to log in, I consistently encounter a “403 Forbidden” error. Could you kindly:
Confirm the exact official service URL(s) currently valid for users in China?...More
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Submitted by huihuang.art

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"Hi AccuRig Team,
I wanted to share some feedback on the Auto Rigger, as I think it has a lot of potential for Cinema 4D users. Overall, I was quite impressed with the initial rigging process within AccuRig itself – it felt very intuitive.
However, I encountered a few issues when bringing...More
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Submitted by 3deoskill

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I use an obj file as its input. After body rig, hand rig, choosing motion, then export FBX (any target app). I tried the fbx in blender and autodesk FBX review. Both show T-pos only. The AccuRig version is 1.3.9. Please help. Thank you....More
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Submitted by mj.city

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Not Reproducible
When importing characters nothing happens in version 1.3.9. Everything worked correctly in previous versions but now I can't roll back....More
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Submitted by stefanoderoia

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Votes
Not Reproducible
I used Actor Core Accurig to give my model a rig to control. once i was done, I downloaded auto setup for blender to riggify the model once ported from Accurig. first, the models rest pose was odd, i had to clear all transformations for it to have a normal t pose. second, when i riggified it...More
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Submitted by jetix109

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Not Reproducible
After going through the rigging process, AccuRIG has stopped showing the 3D model in the final "Check Animation" step after hand rigging.
I'm on Windows 10 with an RTX 3070 on version 1.3.8. I've tried:
- Reinstalling AccurRIG...More
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Submitted by luis.grtmb

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Not a Bug
1. Open the AccuRIG app
2. Rig your character
3. Check Animation...More
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Submitted by harry.kunz0

1

Votes
Not Reproducible
I keep getting the error that my polycount for my imported mesh is too high (above 600K) when it is clearly not.
I have checked my polygon count in my 3D app, and it is well below 600K. I even reduced the polygon count by HALF just to be sure, and Accurig still thinks its above 600K.
How can...More
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Submitted by ssjenforcer191191191

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Please watch the movie in zip file....More
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Submitted by motion_889456
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