43 issues found

0

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1. Using Motion Director.
2. Load Character CC4 Kevin.ccAvatar.
3. Load this hair to Avatar. (Prime Hairstyles - Center part curtains.rlHair OR Ear length Bob.rlHair)....More
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Submitted by paro_3453

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If I try and use motion director on a terrain, it crashes iClone 8....More
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Submitted by hhiiffii

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Assigned
This is the third project im seeing this issue in. Could it be i pressed something wrong or does motion direction control have a bug?
Heres how it goes: I create a scene with well over a 1mil triangles and a few characters. At least one of the characters should have a large number of various...More
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Submitted by linus10111

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Active
*If imported to iClone, realtime occlusion and frustum culling tool would/should need to be applied but could be limited to scene/chunk size in the beginning.
Rendering is too heavy on iClone resources if users are forced to see a vast landscape in the viewport at the same time unless you...More

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Works with various AI Plugins
*For realistic voice overs that can change sound, ambience,
*Visual Director/Emulator: Uses Visuals, Descriptions, Content Tags, scale, rotation, position to assist and or direct AI...More

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Think fast, video AI based on keywords is just around the corner. If people can, they will - drop manual animation and native rendering for a complete solution at a fraction of the cost. This is perfectly fine, no worries of the possibility of users ditching ic8 or cc4 in the future, because...More

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Hello,
None of my motions are showing up in the control panel and I have already tried everything suggested in the forum and on here. The project is bullet engine enabled with no soft cloth either as recommended. I have uninstalled and reinstalled the motion pack as well as the plugin. Several...More
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Submitted by Alolu

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Active
Shoulders are always back after export.
I record with Motion Capture (Rokoko) and everything is still fine. As soon as I edit the FBX in Iclone, the shoulders are always bent backwards.
So I adjust them via clavicle and upper arm so that the shoulders are further forward and ok again....More
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Submitted by michaelmat85

1

Votes
Active
1. Open Tabs Create a Hit on Frame Rate - How to check? use iClone's FPS counter and start closing Tabs. My suggestion is to either auto hide tabs when the mouse is over the viewport or use let users create and save tab & layout presets that are related to the workflow. (Work Flow Preset) While...More

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OK so I can’t seem to understand why you’re more focused on unreal and it seems like Iclone8 is just a $500 unreal plug-in
I see you doing more tutorials on using iClone in conjunction with Live links and unreal
but unreal is a free piece of software, so I am a bit confused on why you’re focused...More