105 issues found

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Since the release of IC8, the routine for caching Iray images has changed.
In IC7, project load routine would only cache Iray images if the Iray Render Setting window is opened.
Otherwise, if Iray window was closed during the project load and you bring it up later on, the caching process would...More
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Submitted by 4u2ges

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New
Test by Rita - Ignore...More
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Submitted by ritachen

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Rita test pls ignore...More
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Submitted by ritachen

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This new customizable wrinkle system could be greatly expanded!!
Please take the next step to include this system to the whole body and to acc/props. This is basically animatable textures based on deformations. Make it also animatable in the timeline for acc/props. This feature is definitely...More
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Submitted by Cola-42

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Please can you make a toon shader material with outlines that we can apply to only the materials that we would like? so we can have further control on each material...More
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Submitted by ahingel

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hey,
it would be great if support FACEGOOD [aka Avatary] on iClone as Motion Live gear for Facial Animations ...
its definitely game changer ......More
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Submitted by davood.kharmanzar

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if a mesh has Vertex colors from blender /sketchfab /zbrush are not imported in ic8 neither cc4...More
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Submitted by ahingel

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Hello Reallusion team,
I sometimes have to work with Unreal. I've found that it takes a lot of time to render in Unreal to look really good, whereas Iclone requires a lot less manoeuvring to get a high quality render.
However, when using Lumen in unreal, at the moment I don't know of any...More
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Submitted by Kalex

4

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I talked to your colleagues
Almost 1 year ago
They said that they will add the ability to create landscapes to iClone in the future...More
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Submitted by sitesazy.com

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To ease the process of using iClone in the broader pipeline with other suites it would be great to have the possibility of exporting renders with burnt-in timecode
OR
as a workaround - to have the option of importing custom video with alpha and TC overlay...More
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Submitted by martin.mejzlik
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