200 issues found

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seems that it's not possible to compile RLPlugin [Auto Setup] to using it with the unofficial custom build of UE5 ...
any tips?...More
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Submitted by davood.kharmanzar

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It's very surprising that exporting an FBX results in just a single animation clip containing the entire timeline. Unless people are really creating one iClone project per individual animation, a far simpler workflow would support labelling portions of the Timeline, such that labeled regions...More
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Submitted by dan.goyette

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If you drag a Motion onto the timeline, and it's long enough to overlap an existing Motion to the right of it, iClone simply deletes the Motion that it overlaps with. It should instead automatically fade between the two motion, exactly the same as if you had dragged the motion into an empty...More
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Submitted by dan.goyette

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It's frustrating that there's no easy GoZ like functionality when it comes to building up custom morphs for clothes or props. It's also frustrating that you can't input negative values, or values over 100% for custom morphs for clothes or props....More
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Submitted by davidmaximo

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There is object constraints that work with physics but no bone constraints that can be added to the armature of props and accessories.
These are essential tools needed for character creation.
I am blown away that this program does not already have this....More
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Submitted by therealzizzer

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Works with various AI Plugins
*For realistic voice overs that can change sound, ambience,
*Visual Director/Emulator: Uses Visuals, Descriptions, Content Tags, scale, rotation, position to assist and or direct AI...More

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We need the option to batch export all motion clips for a selected character as individual .fbx files to make iclone viable in a video game pipeline. Currently each clip has to be selected, the animation range is then set to the clip, and then you can export it. It's a pretty painless process...More
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Submitted by dathedix

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I would like to ask you to add mocopi to your list of motion action list softwares and suit ?
He is an economic choice. It only needs an iPhone to capture the face and a glove to capture the fingers
We can edit Sony mocopi movements directly in Rococo or Unreal Engine software. But all our...More
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Submitted by sitesazy.com

5

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it would be great if provide an Bridge to Cascadeur for iClone ...
https://cascadeur.com/
iClone >> Cascadeur >> iClone...More
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Submitted by davood.kharmanzar

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Greetings, I wanted to tell you that I really like the Iclone software and character creator, they are incredible. I wanted to make some suggestions for future versions of iclone and character creator.
In my case I work cleaning mocap animations and I would like it to be more versatile in...More
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Submitted by chacon.oscar2003
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