Following the instructions found at https://www.youtube.com/watch?v=VMwmBHTEaQ0 , I’ve imported several sequences into UE 5.6. In some of the sequences, one of the characters has reverted to an A-pose and has stopped animating. I'm using the ActorGroup add-on in iClone to add groups of animated...More
My name is Rod Jenkins. My wife Barbara and I run Coney Jenkins Legacy Comix, an independent comics studio based in Chicago that's been telling original stories since 1994. Eighteen months ago, I had never opened Blender. I had never touched iClone. I didn't know what a rig was, what a morph...More
I wanted to reach out with a request for a connected plugin to be created for Cargo by Kitbash. Kitbash3d.com has a large collection of 3d model kits that I use in my creations. To use any component in iClone I must import the FBX version. This would mean a large FBX of all of the items in...More
Hello everyone, I have a question regarding the iClone to Cinema 4D Workflow. As you can see in the screenshots, I have a model with a beard. When I animate it with Viseme, and then export it as an .fbx, the lower part of the beard (“Circle_Thick”) and the mustache (Mustache_Horseshoe) clips...More
I have an animation sequence that lines up with a building and props and looks ok in iclone. As soon as export the fbx into unreal, it start and ends in the same spot but in between there seems to be a drift and the character no longer lines up with my props. I've tried sampling all frames...More
I am writing to report some technical issues I am encountering with the Blender Pipeline. My current software environment is as follows: • iClone 8: Latest Version • Character Creator 5 (CC5): Latest Version...More
When character has been attached with something, e.g. I attached sunglasses to avatar, it transferred into unreal engine via live link, but activating link does nothing to show up in subject role window of livelink source of unreal engine 5.2 and 5.6. And all other assets stop show up in there...More
Hey guys I have a two characters in a scene, that are both saved with a rokoko animation, and acculips with face puppet. One character has the issue where it is super slow to export, but there other is fine. When exporting 500 frames, it seems like there is no issue, but when it is 5000...More
Hi i am have a fairly big problem for my workflow with unreal live link. In the example in the images you will see that the Aaron model is linking and is fine. How ever the Ariana model is not linking. In fact if i link her the link to Aaron breaks....More