50 issues found

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I am contacting you again regarding a serious hair rendering problem that occurs when transferring a Reallusion character to Unreal Engine 5.6 through Live Link and rendering the character in Sequencer.
As shown in the attached screenshot, the character's hairstyle becomes severely distorted...More
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Submitted by ryuradop

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My name is Rod Jenkins. My wife Barbara and I run Coney Jenkins Legacy Comix, an independent comics studio based in Chicago that's been telling original stories since 1994.
Eighteen months ago, I had never opened Blender. I had never touched iClone. I didn't know what a rig was, what a morph...More

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Not a Bug
The auto-blink feature is flawed. The auto-blink option is completely pointless. Think about it: Do you blink twice often? It makes no sense. Blinking twice feels artificial. Choosing any blink mode will cause you to blink twice simultaneously. Why set it that way? Can’t you just blink once...More
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Submitted by gaweiwei

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Subject: Feature Request: Skin Weight Editing in iClone & Character Creator
Dear Reallusion Team,
I would like to request a skin weight editing feature directly within iClone and Character Creator, making it easier to refine character deformations and control dynamic cloth behavior....More
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Submitted by megaoutput

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We still cant do something like this in IC https://www.youtube.com/watch?v=C7sLziUqEzE&ab_channel=MatthewPalaje
we cant use our of walks and run with MD limited to you're over priced packs
Physics is a joke still out dated...More
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Submitted by SapphireBlu

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Automatically close software when in use...More
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Submitted by gaweiwei

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Not Reproducible
There are two problems
1. missing baked physics track on the timeline -the option to show or hide it doesn't seem to exist.
2. we can no longer right click on the character to remove the vertex/baked physics animation in the viewport,...More
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Submitted by Ascensi

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I provided a technique that could prevent cracks in both cloth physics and displacement here:
https://www.reallusion.com/FeedBackTracker/Issue/A-crack-free-displacement-Hack-to-add-to-your-Human-Shader
Perhaps the last ideal solution to this would be that Displacement maps have the option...More
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Submitted by Ascensi

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The collision shapes need to be fixed as to where the self mesh option works with soft cloth. The basic shapes are either too big or too small causing the mesh to break through or bulge....More
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Submitted by TBone50