38 issues found

0

Votes
Active
I have several ActorGroup actors baked to sequencers in Unreal 5.8.3. I have those sequencers ‘Auto Loop’ option and ‘indefinite loop’ looping options enabled. While using the play mode in the UE editor, the entire map briefly ‘freezes’ (user input and all animations) at the start of each loop...More
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Submitted by Freshness34

0

Votes
Active
The iclone livelink "all-in-one" plugin for unreal that is built for unreal 5.6 does not work with UGS (Unreal Game Sync)? We bought the license, and it worked before we swapped to UGS. But the 5.6 version of plugin doesn't work if the game project uses UGS (Unreal Game Sync) and you can't...More
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Submitted by oyvind_020330

0

Votes
Active
Following the instructions found at https://www.youtube.com/watch?v=VMwmBHTEaQ0 , I’ve imported several sequences into UE 5.6. In some of the sequences, one of the characters has reverted to an A-pose and has stopped animating. I'm using the ActorGroup add-on in iClone to add groups of animated...More
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Submitted by Freshness34

0

Votes
Fix In Review
Hi i am have a fairly big problem for my workflow with unreal live link.
In the example in the images you will see that the Aaron model is linking and is fine.
How ever the Ariana model is not linking. In fact if i link her the link to Aaron breaks....More
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Submitted by russell2216

0

Votes
Released
Dear Reallusion Support,
After updating to iClone 8.7 and Unreal Live Link 1.37, Live Link has stopped working correctly, causing multiple days of production loss.
Issues observed:...More
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Submitted by arinddam

0

Votes
Released
Hello,
I also encountered the same problem described here: Issue 12290 https://www.reallusion.com/FeedBackTracker/Issue/Bug-Utilities-CR-FaceExpRig
The game won't pack in Unreal Engine 5.6 and 5.7. There are no problems in the editor itself, but the game won't pack, reporting an error: Game...More
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Submitted by Milton9294

0

Votes
Not Reproducible
Auto Setup for Unreal *1.41.8109.1* + Unreal Live Link *1.36.4427.1* got crash on *UE 5.5.4*, when attempting to Transfer *CC5 character* on *Auto Processing* Phase ...
everything works great on using Auto Setup for Unreal *1.40.8027.2* + Unreal Live Link *1.36.4427.1* + UE 5.5.4
but in this...More
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Submitted by davood.kharmanzar

0

Votes
Not Reproducible
I have exported an animation from iclone 8 to UE5 using the auto setup for unreal, All seemed fine except for the hair, at times it looked like it was not following the head correctly. After further investigation and looking at the curves it seems that iclone 8 has used some head tilt morphs...More
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Submitted by colin.k

0

Votes
Not Reproducible
Hi, every time I import my character exported from iclone8 to unreal engine, it crash
I think I have set the autosetup plugin perfectly, I pasted the content and plugin folder in my project folders, I import setting all the options of the tutorial, this tutorial,
https://www.youtube.com/watch...More
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  •  610
Submitted by robertosenato
1 234