82 issues found

1

Votes
Active
We have all had to abandon a character because the collision shapes are unreliable. Sometimes they work and sometimes not, leading to a lot of hard work wasted. Maybe a better solution can be found by the team which would also be attractive to animators of other softwares who spend hours trying...More
  •  0
  •  879
Submitted by mrbrush

5

Votes
Assigned
First upon double clicking a different project file the user will be presented with a new dialogue that allows the user to select which environmental/visual and render settings or models to merge with the current open project.
iproject can retain more scene setup information than saving as...More

0

Votes
Active
Can create big changes for example:
*boat foam -water plane channel could be assigned a decal which could follow the boat.
*beach wetness - influence the roughness map animation to fade in and out automatically. For example when a wave approaches (dummy quad mesh follows the UV speed) wetness...More
  •  0
  •  814
Submitted by Ascensi

1

Votes
Active
These shaders are greatly needed tool for automation and realism
-Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots.
-Water mode settings use...More
  •  1
  •  1101
Submitted by Ascensi

0

Votes
Released
A selected collision shape on a character is no longer highlighted correctly.
It used to be that a selected collision shape was highlighted in red and then when you selected another one, that one would be highlighted in red.
That is no longer the case. The originally selected one remains...More
  •  1
  •  1877
Submitted by animagic

0

Votes
Active
Iclone currently uses the Nvidia cloth system but the features are barely implemented. I have seen full, totally interactive implementations of Nvidia cloth where the user can actually real time interact with cloth simulations (and this works for hair also,) grabing cloth or hair with a mouse...More
  •  0
  •  870
Submitted by primeuser

0

Votes
Assigned
When i try to save a project file to disk, which contains 1 minute of baked hair physics, iClone freezes at 80 % and then locks up.
The project is fairly large (2.5 GByte on disk), but can otherwise be saved and rendered without problems.
I noticed that when i only bake a few seconds of the...More
  •  6
  •  1844
Submitted by 3dtester

0

Votes
Active
With the collision shape add the feature where it make a automatic collision for each model that can be adjusted to give any model that need a soft cloth.There are a couple videos online like this one https://www.youtube.com/watch?v=eLe-jXjytXI&feature=share&fbclid=IwAR3dw6kMKbDgYQTPQyWGkPVELn108lv035tf5pIp7y985...More
  •  0
  •  1003
Submitted by imaginationseven7

0

Votes
Active
I'm super excited to test live link only problem is that I'm a unity3d developer so I will have to wait for the release in unity3d I hope it gets all the same features plus a cloth physics and a hair physics I feel unity3d is lacking in this department OBI cloth physics is the only solution...More
  •  0
  •  1224
Submitted by imaginationseven7

0

Votes
Active
I have spoke about this before , Character resizing during animation . Such events might be how hulk changes , how Pop Eye has his arms bulge after eating spinniach , some one may want to mutate someone after being in contact with toxic waste .. A wizard or witch may wanna shrink a victim...More
  •  0
  •  933
Submitted by Kenokocomics