67 issues found

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If physical objects with physical collision change in size, the collision area should conform to the new size of the object.
greetings
gharry...More
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Submitted by GHarry

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Hi there! I've experienced an unusual bug a couple of times when animating characters in iClone 7.2
Sometimes when I load the character into a scene, or just at random when I put the character through a walk or run animation, one or both of the character's feet (and legs) will suddenly flip...More
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Submitted by rowjlan

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Hi just thought that since iClone 7 is a real time graphics engine, that if it were possible, it would be great to have Nvidia's hairworks system built in, with perhaps a hair system like maya's xgen, to get life like flowing animated hair. What do you think ?
here's their promo vid https:...More
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Submitted by Siverse

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I have a simple falg attached to an object that renders correctly in a preview mp4 but does not simulate at all when i render a frame sequence.
Bythe way please do fix the bug that i clone always renders at 60 fps. when rendering frames.. That one is super annoying....More
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Submitted by clarence_764481

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My suggestions are in attached file...More
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Submitted by Kudes

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I spent all day trying to get a simple spring physics to work in 7.3, but it just wouldn't work. I rolled back to iClone 6 and it works great! I tried a few different setups, but here's one that I duplicated which would not work in 7.3:
https://youtu.be/_tahADirLKw...More
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Submitted by redparis

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iClone does not open a project with 100 objects assigned to physics.
It simply closes without error....More
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Submitted by dogged2003

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We are working on a pirate type film and decided to use iclone 7 entirely for this.
We have found that once we have made now fully working softcloth sails with iclone 7 we are unable to introduce any prop with iclone 5 based bullet engine physics!
Please give advice to iclone users on this...More
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Submitted by richard666

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Hi guys,
I have created some hair in CC and brought it in to iClone where I want it to work with a character using physics.
The hair has three materials; the scalp, hair and hair features....More
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Submitted by elliespotter

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HI RL,
Just a question to Scene.What ist wrong with the setup?
Please see animation appended....More
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Submitted by 2IDs media:design