We are working on a pirate type film and decided to use iclone 7 entirely for this. We have found that once we have made now fully working softcloth sails with iclone 7 we are unable to introduce any prop with iclone 5 based bullet engine physics! Please give advice to iclone users on this...More
Hi guys, I have created some hair in CC and brought it in to iClone where I want it to work with a character using physics. The hair has three materials; the scalp, hair and hair features....More
Hi, That would be great when hiding elements like Avatars or props etc.. to get a better playback speed, for the moment it seems like the computer continues to calculate polygons of hided elements. And,...More
The only way to view physics animation, is to delete rigit state key and disable physics. Can be seen in a test video: https://www.youtube.com/watch?v=Bg2LxRnOoFw...More
Hello! iClone is great! The forthcoming integration of popcornFXs will be great; however iClone is weak on water. Why not implementing at least splashes?...More
The character's ribs(breasts) are springing, but the others are not.. So, abdominals and hips have problem, breasts are working correct. Also, iClone 6 has the same problem....More
While trying to use soft cloth physics on simple objects such as pillows etc (meshes brought in via 3dexchange and turned into props) ....the soft cloth either goes through the object (regardless of settings) or shoots off in a different direction. It is fine when the bounding box is a box...More
We have physics in the UI and the physics toolbox. Both are OK, but we sure could use some improvements in the physics toolbox. Afterall, it was released 5 + years ago....More