GPU Wind/Water Vertex Shader -Skin, Curtains, cloth, plants, displaced hair/fur and various types of water
These shaders are greatly needed tool for automation and realism
-Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots.
-Water mode settings use for waterfalls, ocean etc but also could be used as a soft body physics for jelly like creatures or create ripples. Could be applied for skin, couches for when characters sit etc.
This Grizzly is a work in progress aimed for sale on the store. I realized it's not going to look that realistic looking if the fur doesn't blow around.
I'm posting this hear, now to see if others like the idea as well and see the potential. I could make tutorials so others can create complex furry creatures as well.
Game Arts Cafe Grizzly Bear -Mocap Ready.jpg
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