221 issues found

1

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I want to make a Japanese style animation.
1、I suggest to add the setting of UNLIT. It will bring out the color of the texture without being affected by the light.
2、I suggest adding a setting to the toon shader paint that rounds out the shadows like a soft shadow....More
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Submitted by toshitaro

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Created a character in Character Creator, transfer to Iclone - export to Unreal crashes at 30% point.
To recreate - You will need the project file as it appears to be related to a particular character - its too big to upload how do I get this to you?
load the project....More
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Submitted by chris.carrigan1

1

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Going off from a 2017 thread about root motion not being exported with FBX files, I have recently experienced that this issue still exists. For good measure I have tried a number of different things, including enabling/disabling Reset root motion, selecting both Unreal and Unity presets, and...More
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Submitted by fabiobasile

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with cc3 headshot why have system load ct8 to generate faces? next update should address legacy issues like that. backtracking requires extra production time as well.
modify panel links to ct8. if cartoon animator uses rlHead add edit ability via cc3 and or ic7...More
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Submitted by Bellaire-Bob

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When try to apply Subdivision to a non Standard character (all quads) iClone sends this error and crashes...More
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Submitted by ahingel

0

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Not a Bug
I'm trying to animate the face from the data provided by iPhone/ARKit in Motion Builder. I can get most things to work but the jaw open seems to be broken.
The steps were:
Export character from iClone with iPhone blendshape and mouthmerged shape....More
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Submitted by Tobi_FX

2

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Assigned
https://forum.reallusion.com/491046/iClone-Crashes-when-Export-Character-with-Brows
Esp. the brows "Old_Sparse" and Old_Long" from Beard & Brows Builder
So please test those brows......More
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Submitted by toystorylab

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This applies to all Reallusion products
Extremely useful features for developers have been removed and likely others so I'm requesting a solution that limits Reallusion support to experimental features so they don't need to worry about needing to provide support the features. Here are a couple...More

0

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iClone doesnt import the animation of the camera(exported from unreal engine 4.26)
But blender reads it. So when i import the same fbx file to blender and export it again to iclone then it reads it
Dont know if its an iclone's issue or unreal's but i wanted to let you know :)...More
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Submitted by ahingel

4

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PLEASE consider adding render nodes to the program. I have like 10 computers here with high-end graphics cards that would work great with a huge project I have in allow to "Render to Nodes" if they existed. That's probably one of the BIGGEST drawbacks of using iClone as a standalone 3d Program...More
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Submitted by GrumpyOtis
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