225 issues found

0

Votes
Closed
I've been working on a project with a simple avatar, a chair and a table. I've got facial mocap through MotionLive in the Expression track. I've added audio using an audio file and manually changing the visemes (language is Dutch so the AccuLips don't work well).
Now I'm adding body motion...More
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Submitted by Dutchottie

0

Votes
Not a Bug
Hi.
I tried sample optimize the animation but I faced a sliding Issue as shown in this video:
https://www.youtube.com/watch?v=lHemEW9q-SM&feature=youtu.be...More
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Submitted by y.s.t

1

Votes
Active
Universal Distributed Render farm Service that can pay users for Rendering Project files Iray, Indigo & others (maybe Alembic as well)
1.The author up loads many small parts of Iray scene file as a zip
2.Once uploaded into a slot, the Author has to pay with DA points first before work slots...More
  •  0
  •  431
Submitted by Ascensi

0

Votes
Active
Hi There,
I'm trying to send over characters from iClone to Unreal Engine 4.26.2 via LiveLink, the process starts, the transfer command prompt starts but then half way through the process it just crashes and shows send and close or send and restart. Choosing send and restart button throws...More
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Submitted by Jeasy

1

Votes
Active
I want to make a Japanese style animation.
1、I suggest to add the setting of UNLIT. It will bring out the color of the texture without being affected by the light.
2、I suggest adding a setting to the toon shader paint that rounds out the shadows like a soft shadow....More
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Submitted by toshitaro

0

Votes
Assigned
Created a character in Character Creator, transfer to Iclone - export to Unreal crashes at 30% point.
To recreate - You will need the project file as it appears to be related to a particular character - its too big to upload how do I get this to you?
load the project....More
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  •  404
Submitted by chris.carrigan1

2

Votes
Active
Going off from a 2017 thread about root motion not being exported with FBX files, I have recently experienced that this issue still exists. For good measure I have tried a number of different things, including enabling/disabling Reset root motion, selecting both Unreal and Unity presets, and...More
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  •  782
Submitted by fabiobasile

0

Votes
Active
with cc3 headshot why have system load ct8 to generate faces? next update should address legacy issues like that. backtracking requires extra production time as well.
modify panel links to ct8. if cartoon animator uses rlHead add edit ability via cc3 and or ic7...More
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  •  376
Submitted by Bellaire-Bob

0

Votes
Assigned
When try to apply Subdivision to a non Standard character (all quads) iClone sends this error and crashes...More
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  •  1130
Submitted by ahingel

0

Votes
Not a Bug
I'm trying to animate the face from the data provided by iPhone/ARKit in Motion Builder. I can get most things to work but the jaw open seems to be broken.
The steps were:
Export character from iClone with iPhone blendshape and mouthmerged shape....More
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  •  897
Submitted by Tobi_FX
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