452 issues found

4

Votes
Active
Users are frequently asking questions about limiting props/sub-props movements/rotations.
Currently in iClone it is virtually impossible to do.
We have perform actions (which do not work right anyway) and morphs....More
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Submitted by 4u2ges

0

Votes
Not a Bug
I & others spend so much time writing feedback about bugs ways to increase productivity etc I really wish DA points are automatically given to those that are confirmed issues/assigned -until resolved.
I often wait and wait for months not being able to upload new products or create videos/scenes...More

0

Votes
Active
Hi Devs, just giving feedback on the Smart Gallery content uploader which brought a lot of confusion and stress about how I could use it in the future for my uploads, I was feeling reluctant to use it thinking I would make a mistake or where do things go etc why? because of redundant labels...More
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Submitted by Ascensi

0

Votes
Active
highly desirable to have this function. please add it....More
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Submitted by browne.dave2

0

Votes
Active
Hi,
I'm just moving my content (176GB outgrew my local disk space) to an external disk.
When moving I got errors on the following packs:...More
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Submitted by alexis.kyaw

1

Votes
Active
Some small tools for working with "loopable" animations for games etc...
1. Temporary walk in place option, where you also can control specific axis to disable on root when working with walk, run loops etc.
2. Feature that in real-time replicate start and end keys to ensure "100% loopability...More
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Submitted by anders_187857

0

Votes
Active
IN CC3 there is an option to apply an " image" to a light,also "light shapes" but not in IC7 which only has the colour palette .
Request Iclone be given the same options. as CC3 and perhaps option to export Lights with Character from CC3 to Iclone.
Reason - Iclone is where you create...More
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Submitted by 0oseven

0

Votes
Active
I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More
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Submitted by gamerfuzion

1

Votes
Active
Searching in the library is painfully slow i you for example have a lot of mocap clips, you must cache all library file info, and do search in memory......More
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Submitted by anders_187857

0

Votes
Active
Please, implement function and shortcut for setting time line Playback Start/End to the selected motion clip.
Add this as a setting/animation option -> Adjust Playback Start/End automatic when assigning new motion clip.
As you do not have any preview when browsing in the motion library for...More
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Submitted by anders_187857
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