59 issues found

6

Votes
Assigned
I created a character in CC3 incl. game base and LODs. Then I send that character to IClone, create an animation and export the clothed character as fbx. Btw, here it would be nice to have the option of exporting without textures because I just want ta have the animation.
So in Unity it is...More
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Submitted by Kareeem

0

Votes
Released
The LOOK AT (Camera or Object) does not work on G5 based characters....More
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Submitted by AniMajik

0

Votes
Released
Hello RL,
any motion (ARANEAE TENERBRAE motions) applied to ARANEAE TENERBRAE character form Protofactor crashes iClone.
Simple test:...More
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Submitted by RobertoColombo

0

Votes
Active
Just following the workflow as discribed here i get some unexspected result.
iClone Pipeline Tutorial - Applying Motions from iClone to 3DS Max CS Biped Characters
https://www.youtube.com/watch?v=oQGYoPC7llo...More
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Submitted by clarence_764481

1

Votes
Active
Greetings,
I cannot open any project from File > Recent Projects.
Though, I can open any project choosing open option....More
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Submitted by yaseen.group

0

Votes
Released
I am exporting character models with morphs from iClone v7.22 as FBX for my Unreal Engine 4 project. My 3DXchange version is 7.22 Pipeline (but I used the option in iClone 7 to export rather than doing it via 3DXchange). The characters have their morphs created in iClone's Morph Creator and...More
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Submitted by kwarisover_10

2

Votes
Active
currently everything are awesome in iclone ... popcorn FX , Curve editor , Motion Live and etc ....
But it would be great if makes iclone to run and load faster ...
hope to see this in 7.3 :]...More
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Submitted by davood.kharmanzar

0

Votes
Solved
If the name of the file ends with "__DazRoughness" it's supposed to be converted to a roughness channel using the DazIni settings. However, any file with that name throws an error.
Worse, a file with "__Specular" is supposed to be loaded into the roughness channel, but reversed. It is just...More
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Submitted by Kelleytoons

0

Votes
Active
The reason I'm inquiring if the output files from Daz, Genesis3 Male & Female and Genesis8 Male and Female are working appropriately. I followed very closely Kai's tutorial after Reallusion updated the duf files, but in Kai's video, I could see much more facial movements than my iAvatar files...More
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Submitted by fsilva

0

Votes
Assigned
Problem: I have a talking animation for a character. The talking animation in 3dx or Unity is different(ruined) from the same clip in iclone 7.
Scenario 1- iclone 7 and 3dxchange 7
Steps to reproduce:...More
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Submitted by gogstudios