226 issues found

0

Votes
Not Reproducible
This week, iClone developed this weird glitch, where it won't play back audio. When I just hit play, the audio skips very badly, to the degree that you cannot understand what is being said. Also, when i try to scrub my timeline, then iClone crashes.
Notes to consider:
This is happening on...More
  •  2
  •  750
Submitted by Terry Miller

2

Votes
Assigned
Hi Reallusion team,
I just completed a test animation and exported an FBX for importing into Blender. Everything came through just fine with the exception of the animation for the eyes. I'd set the eyes to lock onto the camera but in Blender they're all over the place. I've done some research...More
  •  3
  •  1773
Submitted by FiresideFilms

0

Votes
Closed
Hi i dont know what it is but Iclone keeps on popping "Failed to record" for every move i make..its unproductive. whats your advice thanks....More
  •  10
  •  1690
Submitted by Lemfrancia

0

Votes
Assigned
Problem:
When Auto Setup for Unity is loaded in a Unity project, it replaces all existing scripting defines with a single 'AutoSetupForUnity' define, breaking any parts of the project depending on those defines.
Expected behaviour:...More
  •  2
  •  1403
Submitted by tsds

1

Votes
Active
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More

0

Votes
Not Reproducible
i turned a model into non standard character and tried to apply to iclone but i got these 2 errors
finally i saved the file as iavatar and then imported it to iclone...More
  •  2
  •  862
Submitted by ahingel

0

Votes
Not Reproducible
Im facing this issue when I started transfer file to the unreal engine through iclone...More
  •  3
  •  765
Submitted by saravanamuthusha

1

Votes
Active
Moving from animating and rigging in C4d or any other softwar, I think it would really be helpful and increase animation speed if we could get the motion layer IK controls over the bones in the viewport, creating a sort of rig to animate with. selecting bones and/or options from the edit motion...More
  •  0
  •  678
Submitted by poormarty

1

Votes
Active
Enabling PN Triangle Tessellation in UE4 to smooth outputs almost always results in triangle shaped flipped faces, even with default characters. Contacted support (190728) but other than turning the feature off (resulting in characters looking like Kryten from Red Dwarf) they had no other suggestions...More
  •  3
  •  1442
Submitted by ossian.whiley

18

Votes
Active
This feature is present in CC3, you can export FBX files containing only the motion, not the mesh.
It is a very useful option, because it saves time and disk space.
However, if you collect / create several animations for a character and want to export these animation for use in UE4, it can...More
  •  7
  •  1336
Submitted by 3dtester
1 ... 5678 9 10111213 ... 23