i turned a model into non standard character and tried to apply to iclone but i got these 2 errors finally i saved the file as iavatar and then imported it to iclone...More
Moving from animating and rigging in C4d or any other softwar, I think it would really be helpful and increase animation speed if we could get the motion layer IK controls over the bones in the viewport, creating a sort of rig to animate with. selecting bones and/or options from the edit motion...More
Enabling PN Triangle Tessellation in UE4 to smooth outputs almost always results in triangle shaped flipped faces, even with default characters. Contacted support (190728) but other than turning the feature off (resulting in characters looking like Kryten from Red Dwarf) they had no other suggestions...More
This feature is present in CC3, you can export FBX files containing only the motion, not the mesh. It is a very useful option, because it saves time and disk space. However, if you collect / create several animations for a character and want to export these animation for use in UE4, it can...More
When I exported from Iclone an FBX and loading it into Marmoset toolbag I have the bug you see in the image , in Iclone with the Delete hidden faces options active cause that issue when it is turned off everything is fine , I also noticed that when delete hidden faces is ticked on , the...More
I made some shoes (short boots) using the correct technique, on a neutral base, in Blender, Zbrush and Substance Painter. The boots work perfectly in iClone and CC3. When I export my character to Unreal Engine (using the correct plugins), the surface of the boots are all messed up. I am guessing...More
I & others spend so much time writing feedback about bugs ways to increase productivity etc I really wish DA points are automatically given to those that are confirmed issues/assigned -until resolved. I often wait and wait for months not being able to upload new products or create videos/scenes...More
IN CC3 there is an option to apply an " image" to a light,also "light shapes" but not in IC7 which only has the colour palette . Request Iclone be given the same options. as CC3 and perhaps option to export Lights with Character from CC3 to Iclone. Reason - Iclone is where you create...More
I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More