150 issues found

0

Votes
Active
When sending a character from CC3 to iC, the whole character is overwritten. When having set up a character with custom morph targets, it is a paint to have to redo it, because you forgot to add something in the clothing. it should be an option to just send clothing, or just update clothing...More
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Submitted by attensi

0

Votes
Closed
The curve editor isn't working with iclone 7.7. I have the avatar selected. I have the cursor at frame 402 where I made edits and there is no activity in the curve editor. It just seems dead. I can't frame a curve or go to the part of the time line where there should be a curve and it doesn...More
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Submitted by DavidinLA

0

Votes
Released
when will live link be updated for unreal 4.23 / 4.24 ? that's a lot of money to spend on a plugin that does sweet fa!...More
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Submitted by Siverse

0

Votes
Active
Hello
1st issue::: Clothing from CC on CC model - not conforming to the model in Unreal (import) / and cloth painting in unreal doesnt work as a possible fix
CC auto setup seems only apply to cc directly to unreal without an option to do auto setup for cc models that have been animated in...More
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Submitted by robmbaker

0

Votes
Closed
Hello Reallusion , How can I crate my own custom epression in Expression mapping? I trying in 3dxchange expression editor create custom face blendshapes but it works only in Face Puppet and Face Key editor....More
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Submitted by ipro

0

Votes
Active
Hey Icloners
as we cruised the internet we found this impressive and promising NEW piece of software.
More Information please find under both Links. It is really amazing....More
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Submitted by 2IDs media:design

0

Votes
Not a Bug
It is a bit of a pain to try and figure out the total amount of my content purchases for the qualifying period. It will be much more civilized if reallusion tracked that total itself. It is annoying to need to use a spreadsheet in this particular application. I believe qualified but I'm still...More
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Submitted by digitaldiety_20090922171914476

2

Votes
Active
I edit the mocap animation and export it to fbx, it drawn differently from the animation shown in iclone.
When I use unreal live link, it looks fine, but fbx export causes the animation to shift slightly. This problem usually occurs badly in the neck or arms.
It occurs in both Unreal or Cinema4d...More
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Submitted by iamso029

0

Votes
Not a Bug
Hi there, I want my characters to look in a certain direction for my exported animations to unity. I thought look at camera or a primitive would achieve this and although it does in iclone when I save the animations and reload them or export them to unity the default no look animations are...More
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  •  391
Submitted by AndyAces

0

Votes
Assigned
When i put on all the reach effectors on genesis 8
the neck effector dont seems to work when i
save it in clip collector. try to save in motion...More
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  •  418
Submitted by j.n1
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