Votes
1
Product:
Character Creator 5
Version:
5.02
Status:
Active
Issue 12251
Body Blendshape System for Character Creator 5
Dear Reallusion Development Team,

I am writing to request the addition of a Body Blendshape (Pose-Based Morph) feature in Character Creator 5.
Currently, users can create custom morph sliders manually, but there is no built-in system for generating pose-driven body blendshapes, such as muscle bulging or joint-based corrective shapes.

This limitation makes it difficult to achieve realistic deformation when characters perform dynamic movements — for example, when bending arms, squatting, or rotating shoulders.
Having to sculpt and assign each corrective morph manually via ZBrush or GoZ is both time-consuming and prone to error.

Therefore, I would like to suggest implementing a Body Blendshape Editor or Pose-Driven Morph System that allows users to:

Automatically link morphs to specific joint rotations (similar to Pose Driver in Unreal Engine).

Create muscle-based or corrective morphs directly inside CC5, without requiring ZBrush.

Preview real-time deformation during animation to fine-tune realism.

This feature would greatly enhance CC5’s capabilities for cinematic and real-time animation workflows, allowing users to produce muscle simulation-like realism natively within Character Creator.

Thank you very much for considering this improvement.
I believe many artists and technical animators will benefit from a more intuitive and integrated body blendshape workflow.

Kind regards,
OS: Windows 11
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