I want this feature as well. The links provided by Soya are not relevant to the feature request. Currently, when enabling physics for cloth, you need to modify the texture map in Photoshop and create and apply a gradient to the map, then import it back into CC4. CC4 already has a skin weight painting feature. It would be useful if we could duplicate then modify the feature to paint on soft cloth physics. UE5 and others have this feature.
Hi, These tutorials are for your reference. Soft Physics for Cloth & Hair - Reallusion Courses https://courses.reallusion.com/home/character-creator/cloth-and-outfits?v=iclone-8-and-cc4-tutorial-soft-physics-for-cloth-and-hair Skin Weight adjustment for clothing: Fixing Visual Defects Part 1: Mesh Editing - Reallusion Courses https://courses.reallusion.com/home/character-creator/cloth-and-outfits?v=character-creator-3-tutorial-fixing-visual-defects-part-1-mesh-editing Fixing Visual Defects Part 2: Skin Weights - Reallusion Courses https://courses.reallusion.com/home/character-creator/cloth-and-outfits?v=character-creator-3-tutorial-fixing-visual-defects-part-2-skin-weights Soya Reallusion