266 issues found

16

Votes
Active
Hi. My suggestion is to add bone rigging and bone adding to cc4. I have attached image examples of the bones and areas of interest.
Right now it seems the only way to import a unique custom character that works is if its been rigged with cc4 in mind. I have tried importing characters into...More
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  •  2831
Submitted by bellabypaul

0

Votes
Active
Pose based retargeting by using a Dynamic 3D version of the Human Retargeting Characterization map -the user customizes the 3D Characterization pose altering it to match the character to be retargeted. For example If you posed the Dynamic Human Characterization model into a quadruped pose there...More
  •  3
  •  2344
Submitted by Ascensi

2

Votes
Not Reproducible
Following a thread in Reallusion support, it has been suggested that we post the following query here to the Feedback tracker as well:
We've been trying to figure out an issue regarding animations and blendshapes coming from a CC4 character into Unity.
We cannot use blendshapes while an animation...More

25

Votes
Active
We need the ability to create and import morphs in the Character Creator 4.x software:
So we need this for:
1. custom characters...More
  •  6
  •  2142
Submitted by Metrantor

2

Votes
Assigned
Option to adjust scale of fonts in CC4 preferences. I suggested this after RL tech support failed to provide a solution. We tried everything but nothing could be done to resolve the issue -- please read on;
Adjusting Windows Ease of Access > Display > Scale % and Fonts % did not resolve...More
  •  3
  •  1754
Submitted by 3CPU

12

Votes
Active
Hi everyone. I'm not sure if I wrote the subject correctly and not sure if this applies as an issue, if not, then I would like to make it as a feature request.
I use Blender to paint skin weights on clothing as is a much better experience than CC4 sadly.
Painting Skin Weights in CC4 is slow...More
  •  4
  •  1751
Submitted by NexVice

1

Votes
Active
It will be great if Character Creator enable users to convert CC Characters into MetaHuman-compatible topology for seamless conformation and animation in Unreal Engine 5.5+, especially when using MetaHuman Animator or Control Rig workflows?
With Unreal Engine 5.5's growing ecosystem around...More
  •  0
  •  1745
Submitted by damiakinbode

0

Votes
Active
When sending models to Zbrush using Goz, the model isn't scaled to Zbrush unit size to work properly with Symmetry - symmetry looses focus. (I've Talked with Paul Gaboury -Pixologic dev about this issue and he stated that this is the reason why it looses focus)
Solution:
CC4 needs to activate...More
  •  1
  •  1517
Submitted by Ascensi

20

Votes
Active
Hi, currently character creator is exporting to UE4 skeleton, it would make life a lot more easier for game developers if you give option of both UE4 & UE5 Skeleton, its a long due feature, it should happen now i had been waiting.
(p.s. Also, it would be wonderful if you can directly export...More
  •  6
  •  1510
Submitted by speplworks

0

Votes
Fix In Review
I followed the AccurRIG video very closing (multiple times), and every time I got to check motion, I ended up with a twisted rubber character. Eventually, I found my mistakes in perfecting the placement of the joints and the bones they produced, and he got much better... but still not usable...More
  •  3
  •  1417
Submitted by tuck_160225
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