Votes
1
Product:
Character Creator 4
Version:
4.2
Status:
Assigned
Issue 9341
retopology incorrect
https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/09_Transformer/Importing-HD-DAZ-Characters.htm

Following this page, something is wrong. In step 2 the UVs are not matched up properly on the exported object file. There are no settings in blender, daz or cc4 that have had any affect on the retopology. Every time the same result. I don't think the retopology process is working as intended.

I can't afford Maya so I am using blender. Maybe it just doesn't work with blender?
OS: Windows 11
Attachment:
  • head_normals.png
  •  1
  •  810
Submitted byevilgremlingames
1
COMMENTS (1)
BloodPawWerewolf
i'm having that issue as well. it exports a pose that doesn't match up. it exports as the pose (arms to the side, fingers slightly curved. idk what it's called) instead of the pose that's exported from DAZ. if i export the FBX from DAZ as a T-Pose, the exported OBJ is in the proper (but still not correct, hands and feet are not zeroed, as in still curved and the thumb is bent weirdly) A-Pose.
Attachment:
  • {ED2E7F6B-62E5-479F-A3B1-42833832FF46}.jpg
  • {ED6B8B0C-1767-42AD-A9DB-6F8F7C8871E3}.jpg
1