Hi, I can't access the content tab (content manager) in CC4 anymore after the 4.11 update, I can see all of the content when using IC8 and the CC4 plugins are still there (headshot, skin gen etc) I have looked for it under the windows section, but it just doesn't seem to be there anymore...More
I purchased Hair Builder recently and was sure I will be able to build any hairstyles I want, because it's a builder. But I couldn't find any tips on how to build hairs. Only 2 presets (samurai knots) for male and plenty of hair patches for female. In my work, I need to build vintage male hairs...More
For a future update to Character Creator 4, I think that it would be quite helpful if a couple of parameters were introduced that could give artists the capability of either generating a new character completely at random using the artists' entire material/asset library, or by giving the artists...More
I've just purchased the Hair Builder asset for use in CC4, I've tried logging in/out of both the website and the Reallusion Hub but the content is still not showing in the CC4 content manager (which I've refreshed many times)...More
At this time buying the new CC4 and IC8 products and having so many strange bugs and crashes it feels like you have not had a proper BETA testing team doing a proper job. We are NOT your Beta testers - Reallusion should hire people to do this, A full price paying customer should not be expected...More
Hi, Great job for the Transformer Support, works well now CC4. As a request, would love to see support for Genesis 8.1 characters to be imported into CC4. Thanks Winton...More
Hello When 3DXchange is not around and discontinued, How are we supposed to rig and import morphs of quadrupeds (for instance from DAZ)???????? this is what I get from your support team....More
Hi, I used this feature before while transforming an armor model to cc4 base character Kevin. Well, the problem is, that I imported a Vroid character and after the characterization, I imported the 3D Clothes for my character. Now, transfer skin weights is not visible on the menu and I can't...More
When creating characters with elasticity and realistic exaggeration, we need to sometimes even out the surface stretch and spread out bones as needed. The only other way around this is to add two additional neck bones and have the 3rd starting as the main head bone but we don't always have...More