64 issues found

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I'm running into major problems working on non character props painting skin weights rigged outside CC4 but need fixes and testing within CC4.
The scale of my props are 5-20 times larger than a human and I have to drag a dot across each face or vert to get it to change.
Maybe not make the...More
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Submitted by Ascensi

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Votes
Not a Bug
To see the issue open up the latest version of CC4, pick a character, pick some clothes, go to edit mesh on any of these meshes, go to the sculpt mode, select the smooth brush, and start brushing over the top of the model. In some of the areas you will notice the topology start to kink at odd...More
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Submitted by LostBoys

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Votes
Not a Bug
Overview:
I kept wondering why my character still has light on it, it has no illumination level, no glow, deactivated any lights, disabled IBL.
Tests:...More
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Submitted by Ascensi

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* New method: no matter how tangled hair/fur might be when users create it, this additional concept should be utilized to keep hair cards separated and properly weight painted when users are given the option to convert their models to cloth.
-Universal Hair Card Binding Process
*When the binding...More
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Submitted by Ascensi

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Active
#1.Speed up workflow * #2.Organization * #3.Innovation
#1.Please allow batch import from the Bone Tab (allow users to either manually highlight a list and make it active or button to automatically detect spring joints based on keyword in the joint such as "tenticle02_spring_joint". Please...More
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Submitted by Ascensi

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Active
Hi all,
It occurred to me while working with HeadShot v2 that one or several sliders that may be useful is to add a slider to adjust the shape of the head (skull)/face seen from above.   Some people have egg shape, narrow up front and wide in back, while others are long and narrow front to...More
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Submitted by manach3605

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Votes
Not a Bug
I export a character for unreal engine and when I import it into Unreal the mesh gets totally messed up. See pics.
I have tried selecting different skeletons that were available and different versions of unreal. 4.26 to 5.1...More
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Submitted by brainsguy

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Votes
Released
Hi,
I'm trying to get to the Native Morph Slider, as seen in this video here: https://www.youtube.com/watch?v=eW3CKACbo_4&ab_channel=Reallusion
It seems that this entire section is missing from my modify panel. The icon for this is in the the bottom left of the Facial Profile Editor, but...More
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Submitted by ben_307523

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This issue is about educating creators to teach proper method to remove parts that would otherwise be impossible to hide if the creator tries to sculpt it down to nothing either externally or natively. I also wanted to point out this bug when using Edit proportions with scale then for whatever...More
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Submitted by Ascensi

1

Votes
Active
I'd like an export option to export the game mesh with the head on its own material and the body on another. Currently the resolution on the face is not what I need it to be with the materials combined on export...More
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Submitted by clifton_460087