56 issues found

0

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This issue is about educating creators to teach proper method to remove parts that would otherwise be impossible to hide if the creator tries to sculpt it down to nothing either externally or natively. I also wanted to point out this bug when using Edit proportions with scale then for whatever...More
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Submitted by Ascensi

1

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Active
I'd like an export option to export the game mesh with the head on its own material and the body on another. Currently the resolution on the face is not what I need it to be with the materials combined on export...More
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Submitted by clifton_460087

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Votes
Fix In Review
I've tried manual update, auto update, close and open viewport, setting to "view all"(works for the default view) tried setting to spherical lens, removed from preview selected list, changed render output size.
Every resolution and camera type change I've tried, I'd Zoom in but the Iray...More
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Submitted by Ascensi

0

Votes
Released
Hi Support-Team,
I am new to Character Creator and i have a big Problem with the CC4 Camila Actor.
I Just double click on Camila then rotate her face in viewport to show the Problem part in her face and then i start the Iray Render Preview. Only this 3 steps....More
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Submitted by a.rott

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Votes
Fix In Review
Everytime i import a non standard character from blender , if its quads and non tris, i have shading issues
Do i always have to convert them in tris? or is there any other solution?
Thank you...More
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Submitted by ahingel

0

Votes
Closed
Hello, when using the Unreal Plug-In to export my Character into unreal, the hair loses an immense amount of quality and appears translucent. The product uses a Smart Hair product....More
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Submitted by caleborionscott

0

Votes
Active
Hello.
You have said that the "standard" pose is by design.. But all characters now look broekn::Add an alternative pose like in CC3 that resembled a more A-pose
All my own characters now look broken and it's a pain in the @ss to look at....More
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Submitted by doubblesixx

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Votes
New
Using Transformer for CC3+, baked textures at 2048, the face is much lighter than the rest of the body....More
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Submitted by OB1Flow

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Votes
Active
It can be hard editing weights with the weight painter especially if you don't have your reference/skin textures showing.. they can often help/remind users where the limits of hard and soft should be - texture borders....More
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Submitted by Ascensi

0

Votes
Active
I have a big issue with this. When you've lined up your camera angles just right for weight painting such as 8inside the mouth for example but after you realize you need to scale a bone from that perspective and open up proportions, it takes you out of your ideal view that took you a long time...More
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Submitted by Ascensi