172 issues found

0

Votes
Released
My CC3+ character has to be in a custom pose to have the fur properly bind to the body.
I have no problem sending the fibermesh over as a prop, then convert to clothing,
but once its clothing if I try to update the fibermesh fur on the character with a sculpt change, CC4 V 4.4.2405.1 crashes...More
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  •  173
Submitted by Ascensi

0

Votes
Not a Bug
CC4.4 头部增生骨头,比如耳朵这些元素,之前在非标准角色转换前可以设置为弹性骨骼,现在更新到cc4.4,在非标准骨骼映射之前可以设置弹性骨骼,但是设置后转换成非标准角色,角色不能使用。
现在非标准角色转换,头部弹性骨骼不能设置了,设置了角色报错。...More
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Submitted by 814395235

0

Votes
Not a Bug
Steps to reproduce issue:
Launch CC4
Open default project (talking Kevin for example)...More
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Submitted by Choppedpotatoes

3

Votes
Not Reproducible
Steps to reproduce this bug:
1- Download the project folder
2- Carefully watch this tutorial -> https://youtu.be/o2pda-px7N4?si=F3rCIVXvVrUQ_OWu (in between 0:00 and 3:00)...More
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Submitted by Art Team Ohrizon

0

Votes
Active
1.I exported a facial expression profile of my CC3+ character so I could reapply it after adding tail bones in an external application
2. After adding bones, I imported into CC4 and only 3 compatible Characterization profiles were available.
3. My Visemes were still available but all the other...More

1

Votes
Assigned
Create a new character and apply any custume/prop to it. Use the "Hide Body Mesh Tool" to hide all of the character faces. (This is something I do with a full-body suit.)
Now export to FBX, and use InstaLOD to create LODs.
You'll find that the resulting LOD meshes include a mix of the outfit...More
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Submitted by dan.goyette

0

Votes
Active
Steps to reproduce issue:
1. Send from CC4 to ZBrush via GoZ.
2. Subdivide the body add some details....More
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Submitted by omarandrespico

0

Votes
Released
I create my character "Kevin" in character creator.
Use skingen to set to 4K
Export head mesh to metahuman...More
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Submitted by johnsongaric1

0

Votes
Active
When I export characters with subdivision, the morphs are not exported....More
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  •  95
Submitted by Mikay²

0

Votes
Active
The live link of iClone exports an A-pose while CC4 exports a pose where the feet are closer together. It would be great if you could standardize this so that the animations work no matter which way I take....More
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Submitted by Mikay²
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