230 issues found

0

Votes
Released
- some custom hairs don't appear in saved projects; opacity is not an issue, just not visible. The "eye" is on in the scene tab.
-Selecting certain saved custom hairs in content manager causes an immediate crash (never did this before since update)
- Saving custom hair causes a file corruption...More
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Submitted by elimoreno777

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Votes
Assigned
When importing two characters into 3ds Max using the Auto Rig Setup plugin, I encountered a facial rig problem. The rig functions correctly for the first character, but for the second one, the mouth doesn't open properly; instead, it compresses inward, resulting in an unnatural appearance....More
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Submitted by dmy

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Votes
Active
Okay, this is a stupid problem but yes I made it. When I found installer may keep the history of old files, I tried to delete all my CCZBFaceTool files to erase the installing history. And it was a disaster. Now when I REINSTALLED this plugin, I got NOTHING installed but an ICON image,which...More
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Submitted by lynnhu033

0

Votes
Not Reproducible
When I try to export with FBX, there is no option. I have tried restarting the software. I cannot scroll further in the FBX export window. What is the point of using this if I cannot export?...More
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Submitted by jdardon12

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Votes
Active
Since I uninstalled my old version of zbrush and installed a later version which I place in a different path, I clicked the button Face Tool, there will be a warning "can't find zbrush". I placed the Face Tool Data Folder and zsc file in Zplugs64 in my new version of Zbrush folder but when...More
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Submitted by lynnhu033

0

Votes
Not Reproducible
1. A character made of CC4 is imported from 3DS MAX to CC Auto Setup for 3ds Max.
2. Convert the skeleton to BIPED.
3. Import existing BIP motion data....More

0

Votes
Closed
Hello, I recently purchased CC4 and installed v4.5 upon exporting a character for use in Maya, I found that although the skinning for the clothing is working nearly perfectly within CC4, the skinning had a lot of problems. I have attached two image, one from within CC4 and the other from within...More
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Submitted by csmallfield

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Votes
Active
When sending ccCloth to ZBrush using GoZ and then returning it to CC, some assets will have their mesh collapse.
The result is the same whether it's A-Pose, T-Pose, or Current Pose.
I tried several ccCloths, and the only ones I could see issues with were the standard assets Bra and Underwear...More
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Submitted by udon365

1

Votes
Active
hey,
it would be great if Reallusion made an Auto Setup for Rumba (or Auto Setup for Rumba inside of Maya)
more info:...More
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Submitted by davood.kharmanzar

0

Votes
Not Reproducible
Please provide the option to make Character parts that are weight painted, "Sub-items" on Humanoid/Non Native Characters or allow us to separate merged items keeping it's weight painting and quad structure in tact.
In my previous post we (Myself and Rampa) discovered a problem with character...More
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