When importing meshes, textures become transparent. I don't think this is intentional. Removing the opacity map fixed the problem, but it's an unnecessary step. This goes for PNG, Jpg not tested....More
Certain fbx imported meshes move up and down when using the resize gizmo instead resizing the object. When storing them as obj, the re import, resize gizmo works as expected. fbx attached...More
When using rightclick->delete on certain items in Scene Manager, nothing happens. See also here https://www.reallusion.com/FeedBackTracker/Issue/Delete-Item-from-scene-misbehave...More
When going through the whole MESH process, attaching the head to a char works perfectly, but when loading align Points, Head Gen and Refine Mesh data, attaching the head to a body always results in a Low poly head. Even worse, it does not even restore the shape of the face....More
All of my characters currently have incorrect and asymmetrical bone positions as of this update. This includes default character models (Neutral CC3+ Avatars, etc.) who have not had any modifications and characters I have previously worked on. I've included examples from the default Neutral...More
Hi, I just downloaded CC4 and I am trying to use to morph editor on the Camila base model but every time I load the model in the arm status says file not found and the morph editor does not work when I try to slide a slider. furthermore, it seems like a lot of sliders are missing in the first...More
Button "Attach to Body" in Headshot 2 = NOT ACTIVE the Button - never turns to Green - color it was working - before I upgraded to the latest 4.52...More
When placing props in a scene they randomly appear at distance 99999999999,999 , same as Iclone, see here: https://www.reallusion.com/FeedBackTracker/Issue/IC-852-tends-to-place-props-at-infinity-distance...More
I have a character, and for whatever reason her middle line is broken, and she has asymmetrical features. There is no way to fix it, I've tried using Edit Mesh, and clicking on Mirror Copy with all vertices selected, some vertices selected, none vertices selected, it always produces the same...More