Hi, I'm trying to get to the Native Morph Slider, as seen in this video here: https://www.youtube.com/watch?v=eW3CKACbo_4&ab_channel=Reallusion It seems that this entire section is missing from my modify panel. The icon for this is in the the bottom left of the Facial Profile Editor, but...More
This issue is about educating creators to teach proper method to remove parts that would otherwise be impossible to hide if the creator tries to sculpt it down to nothing either externally or natively. I also wanted to point out this bug when using Edit proportions with scale then for whatever...More
I'd like an export option to export the game mesh with the head on its own material and the body on another. Currently the resolution on the face is not what I need it to be with the materials combined on export...More
I've tried manual update, auto update, close and open viewport, setting to "view all"(works for the default view) tried setting to spherical lens, removed from preview selected list, changed render output size. Every resolution and camera type change I've tried, I'd Zoom in but the Iray...More
Hi Support-Team, I am new to Character Creator and i have a big Problem with the CC4 Camila Actor. I Just double click on Camila then rotate her face in viewport to show the Problem part in her face and then i start the Iray Render Preview. Only this 3 steps....More
Everytime i import a non standard character from blender , if its quads and non tris, i have shading issues Do i always have to convert them in tris? or is there any other solution? Thank you...More
Hello, when using the Unreal Plug-In to export my Character into unreal, the hair loses an immense amount of quality and appears translucent. The product uses a Smart Hair product....More
Hello. You have said that the "standard" pose is by design.. But all characters now look broekn::Add an alternative pose like in CC3 that resembled a more A-pose All my own characters now look broken and it's a pain in the @ss to look at....More
It can be hard editing weights with the weight painter especially if you don't have your reference/skin textures showing.. they can often help/remind users where the limits of hard and soft should be - texture borders....More