234 issues found

3

Votes
Active
hi it would be cool if you had a plugin for cc3 that could create morphs for accessories and hair, like for the teeth and eyes...More

0

Votes
Solved
It would be nice to have an ability to upgrade from Character Creator 3 Pipeline to iClone 7 Animation Pipeline for a reasonable price....More
  •  1
  •  95
Submitted by Alexxander

0

Votes
Not Reproducible
The delete hidden mesh doesn't work in the CC3 pipeline to 3ds max i checked the delete hidden mesh box before export and its still shows in 3ds max when rendering out a image....More
  •  2
  •  80
Submitted by edorseey03

1

Votes
Not Reproducible
hi just tried my cc3 morphs on cc1 character base they work , but the eyes and mouth don't scale with the morph?...More

2

Votes
Active
Why is there no symmetry option when using the sculpting tools that should of been a no brainer be appreciated if it was added to the next update....More
  •  0
  •  68
Submitted by edorseey03

1

Votes
Active
be cool if you could add cloth dynamics like in marvelous designer so as the cloth falls right, coz at the mo cloth seems to be sticking to the mesh base....More

0

Votes
Active
hi just a simple request, could we please get an easier more fluid way of importing clothing into CC3 like importing straight files without the need of generating a keyfile and be able to align items in the bone hierarchy so as to fit them if the miss align thanks...More

1

Votes
Not Reproducible
hi , i have been trying import high heel shoes from DAZ via FBX into CC3 in their correct foot pose, but the shoes always import flat footed, which distorts the shoe, is there a fix to this please?...More

0

Votes
Released
Greetings,
CC version 3.03 still always crash on exit after Morph Slider creating (see dump in attach).
This happened when I use ccAvatar as Morph source....More
  •  0
  •  101
Bug
Submitted by Vit3D

0

Votes
Released
Greetings,
CC303 failed to load CC3 base character models modified in 3ds Max and exported in FBX.
Just exported FBX files (without changes) imported back in CC303 normally....More
  •  1
  •  123
Submitted by Vit3D
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