1071 issues found

0

Votes
Active
Steps to reproduce the problem : just export a character with FBX ( maya or unreal )
So, leaf bones are missing, and it's very VERY usefull to script, etc.
for example : knowing where the extremity bones ( fingers, head, feet, etc.) end up using this type of bone is very useful and used throughout...More
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Submitted by Patrick_AIV

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Votes
Released
After the update, When Attempt to open most of my recent content through the smart gallery I get an error and cc3 crashes. - I can't even open the folder to get to the content. The error pops up after clicking on the folder thumbnail.
attached is the error message. This did not happen before...More
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Submitted by Dorothy Jean

0

Votes
Closed
While using CC to create a character, the program suddenly crashes and this message appears:
"The instruction at 0x00007FF6BAA92551 uses the memory address 0xFFFFFFFFFFFF. The state of the memory cannot be read.
Click OK to end the program."...More
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Bug
Submitted by alysiabright

0

Votes
Released
After the update, CC 3.44 and iClone 7.93 close when opening "Scan Reality - Natasha" ... How to solve the problem?...More
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Submitted by kensp

1

Votes
Active
Hi love CC3, But love it more if we could have an export update to GOZ, that could put the legs into an A-Pose as well as the arms, also to be able to export at a higher resolution, or be able to work and sculpt with a higher res, back and forth from CC3? Hope this is possible and that you...More
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Submitted by Siverse

2

Votes
Active
Good afternoon. At the moment in the CC3 program it is not possible to delete mesh tongue. At the same time, eyes, teeth, etc. are removed. Could you make this possible for the tongue?...More
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Submitted by Dantes

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Votes
Assigned
hi have been trying to work out why it is that when i create a split head / body morph from one i have sculpted the eyes and teeth won't morph as well? can anyone please help?...More
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Submitted by Siverse

1

Votes
Active
When I export FBX with Unreal preset and choose to merge all materials, CC3 decides to randomly split some UVs into small pieces.
This makes it very hard to predict the outcome of the exported texture and makes it nearly impossible to edit the textures after export.
Some kind of preview option...More
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Submitted by Jaydead

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Votes
Released
Original Question
I was following the RealIlusions tutorial on exporting CC3 Character to Blender and rigging it with auto rig pro. But you can rig the character because the character's feet don't import on the ground plane the bone does with the character above it. Auto rig pro only works...More
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Submitted by iom3dcs

0

Votes
Released
When I update the Category and refresh smart gallery, the content does not update.
please help.
I changed the Category to "full body" and it still remains under "Others" after saving and refreshing....More
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Submitted by Dorothy Jean
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