1075 issues found

0

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When exporting FBX I am merging the textures but look at how small the head texture is compared to the say, the eye textures. Is there any control over how big or small a texture is mapped? I've tried uploading the head texture at 4000 pixels and the rest at 2000, doesn't work. I'm sure...More
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Submitted by Kimmie Lovin

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Good Morning.
I bought some programs and plugins, but my notebook had a problem and so I need to reinstall on a gaming notebook.
I would like to get authorization to install it on the new notebook and if possible leave it as a backup on the old one....More

0

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Not a Bug
Create any character in cc3
Export to fbx clothed
Install auto export plugin for ue5.0.1...More
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Submitted by edcolmar

4

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Would like an option to allow multiple clothing stacked on the same layer. While this of course would produce an odd looking character model in CC3/CC4, the idea is to export this to Unity where I can save the individual clothing pieces into resources and then programmatically add/remove them...More
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Submitted by dgaban

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I was wondering if there is a way to close a characters eyes other than the appear closed option.
I want to be able to export the character with closed eyes. But in the morphs i cannot find a slider for this.
Edit: I found out how to do it. It's under - Edit Facial - Modify - Eyes - Eyes Blink...More
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Submitted by bossdeff

0

Votes
Not Reproducible
The error sequence is as follows:
Step 1: after opening a previously completed e baby character (size 95MB).
Step 2: go to content -> cloth -> underwear....More
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Submitted by fortunately.cuong

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I need someone from membership contact me ASAP. kerri.drylie@ucf.edu...More
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Submitted by kerri.drylie

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Installing Omniverse Connector via omniverse launcher fails!
Here is the error message:
"Error occurred during installation of REALLUSION CHARACTER CREATOR 3.44: [46db1781-1064-42f8-a4ac-f7c986cb6a7c] Cannot sign URL for download, the server has returned HTTP403"...More
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Submitted by sarah539885

0

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If i use a blend such as the Herculean Body that I believe comes from your anatomy pack, when it scales the character it pushes the feet below the 0 ground plane. It doesn't seem to correct for this. It also happened on another character where it reduced the character and the feet were floating...More
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Submitted by gio_857950

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In this project, I discovered that drive mapping is related to rendering.
There is no problem locally, so if you use the alphabetic drive mapping provided by Windows (ex c:\ d:\ e:\ z:\), there will be no problem.
I found out that it is not possible to randomly designate a mapped drive name...More
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Submitted by black_080054