Creating custom morphs is essential for good game characters. The Morph Creator/Editor makes this possible in iClone, but is missing in CC3. Adding the Morph creator to CC3 will remove an unnecessary step in the game character flow. Making presets of morphs would also be a great adittion. Ex...More
Headshot is great, and the "Image Matching Tool" is very useful. SUGGESTION/REQUEST: Please add support to use a PROFILE (SIDE) IMAGE for additional *manual* refinement....More
The toes appear to scale inconsistency from between the left and right. The issue is very small at first, such that few will ever notice it, but seems to increase exponentially over time. Eventually the problem can be seen in the mesh editor when you try to apply left/right symmetry....More
Before Headshot (and the "1,000+ Morphs" bundle), all the morphs were listed below a body part, such as an ear. There were sub-categories, such as "Essential" morphs, but all the "ear morphs" were found under the Actor/Head/Ear heading. However, all the "Headshot" morphs are in their own...More
HI CC3 needs a rigging system, coz, it can't up hold daz' rigs as they are to complicated for it, and if you change the shoulders or or lower leg bones in cc3 the models becomes severely distorted. which is why it needs it's OWN RIGGING SYSTEM ONE THAT CAN COMPETE IN COMPLEXITY TO DAZ!...More
So in my post in forum i showed blend shape had this problem with "_ncl1". https://forum.reallusion.com/394212/RE-Import-Character-to-UE4-with-MorphTargets-With-and-without-Maya-in-between#bm394583 there was a fix in CC3 with the last update. Sadly it doesnt work for me....More
This has been said before ( https://www.reallusion.com/FeedBackTracker/Issue/Separate-Head-Mesh-From-Body-Mesh-on-Export-for-Morph-Blendshape-Efficiency/1/head ), and upvoted multiple times - but there is no news. There is a massive problem that blendshapes is on the whole body - when using...More
I have made an image for you which completely explains what I mean. More of this type of morph is desirable. I think that this could be the focus of a content pack....More