123 issues found

2

Votes
Active
Creating custom morphs is essential for good game characters. The Morph Creator/Editor makes this possible in iClone, but is missing in CC3. Adding the Morph creator to CC3 will remove an unnecessary step in the game character flow. Making presets of morphs would also be a great adittion. Ex...More
  •  0
  •  1180
Submitted by Attensi AS

21

Votes
Active
Headshot is great, and the "Image Matching Tool" is very useful.
SUGGESTION/REQUEST:
Please add support to use a PROFILE (SIDE) IMAGE for additional *manual* refinement....More
  •  5
  •  2478
Submitted by justaviking

0

Votes
Assigned
The toes appear to scale inconsistency from between the left and right. The issue is very small at first, such that few will ever notice it, but seems to increase exponentially over time. Eventually the problem can be seen in the mesh editor when you try to apply left/right symmetry....More
  •  0
  •  858
Submitted by Mythcons

1

Votes
Active
Before Headshot (and the "1,000+ Morphs" bundle), all the morphs were listed below a body part, such as an ear. There were sub-categories, such as "Essential" morphs, but all the "ear morphs" were found under the Actor/Head/Ear heading.
However, all the "Headshot" morphs are in their own...More
  •  1
  •  981
Submitted by justaviking

0

Votes
Active
I am happy if ...
when I mouseover character and turn yellow, morph slider in modify tab also turn yellow.
Or...More
  •  0
  •  804
Submitted by toshitaro

0

Votes
Active
HI CC3 needs a rigging system, coz, it can't up hold daz' rigs as they are to complicated for it, and if you change the shoulders or or lower leg bones in cc3 the models becomes severely distorted. which is why it needs it's OWN RIGGING SYSTEM ONE THAT CAN COMPETE IN COMPLEXITY TO DAZ!...More

0

Votes
Released
So in my post in forum i showed blend shape had this problem with "_ncl1".
https://forum.reallusion.com/394212/RE-Import-Character-to-UE4-with-MorphTargets-With-and-without-Maya-in-between#bm394583
there was a fix in CC3 with the last update. Sadly it doesnt work for me....More
  •  1
  •  2640
Submitted by spaehling

0

Votes
Active
This has been said before ( https://www.reallusion.com/FeedBackTracker/Issue/Separate-Head-Mesh-From-Body-Mesh-on-Export-for-Morph-Blendshape-Efficiency/1/head ), and upvoted multiple times - but there is no news.
There is a massive problem that blendshapes is on the whole body - when using...More
  •  0
  •  1039
Submitted by Attensi AS

0

Votes
Released
When I rename actor parts with morphs, they are no longer available to edit in the modify morph panel....More
  •  0
  •  1011
Submitted by DialogueTrainer

0

Votes
Active
I have made an image for you which completely explains what I mean.
More of this type of morph is desirable. I think that this could be the focus of a content pack....More
  •  0
  •  877
Submitted by Scyra
1 ... 4567 8 9101112 ... 13