185 issues found

0

Votes
Closed
My System:
Windows 10 Pro 64-bit OS desktop
Intel i7 CPU...More
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Submitted by mr.bobhays

16

Votes
Active
Steps to reproduce: Export a daz g8 figure and hair, customize morph export rules to export hair with morphs, and also customize to export some figure facial expression morph dials, such as a custom expression set made for the figure being exported.
Import to cc3+ via transformer, the figure...More

0

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Active
i would like to use sliders before click 100x a small arrow button for example take a loo at Avatar Transformation, Rotation & Scale...More
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Submitted by carlo1981

0

Votes
Not a Bug
Trying and trying to work with GoZ between this programs and its impossible, every time I'm trying to do this, Character Creator tries to re-import the mesh as Cloth....More
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Submitted by artsrrc

0

Votes
Closed
Hello,
We have a couple questions about Reallusion's skeleton joint data in CC3, and the skeletons export data read by our third party software (Maya 2019).
We have noticed that CC3+'s export data is not read by Maya as we would expect. If you refer to the included image ("CC3_Export_JointData...More
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Submitted by LostBoys

4

Votes
Active
I know you have change it a few times already, but that is not sufficient enough.
Users are constantly asking the same questions over and over at the forum.
Seems everyone is confused about importing characters, accessories and cloth....More
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Submitted by 4u2ges

2

Votes
Active
Characters must have voices.
Copy modulate or create something better:
https://www.modulate.ai...More
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Submitted by tim.bradbury

0

Votes
Released
Steps to reproduce the issue:
1. follow the tutorial from the lower link to retopologizing a low poly mesh and creating a high poly mesh.
Link: https://manual.reallusion.com/Character_Creator_3/ENU/3/Content/Character_Creator_3/3.3/09_Transformer/Importing-HD-DAZ-Characters.htm...More
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Submitted by mibtesamsadiq

12

Votes
Active
I've been meaning to write this for a long time. This actually is a global issue related to iClone as well.
ALL edit modes (edit animation layer, edit mesh, edit weights, etc...) are suffering from poorly designed user interface.
I have not seen any other app where the keyboard/mouse shortcuts...More
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Submitted by 4u2ges

2

Votes
Active
In nearly all softwares you use ALT+ left mouse button to orbit and the right mouse button then either to zoom or pan.
In CC and iClone it is wrong.
When I came from other softwares it's always hard again to remember that and not comfortable....More
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Submitted by cgi_468384
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