GameBase characters need to be made compatible with ExpressionPlus
ExPlus is almost useless to those of us working in game development if these ARKit blendshapes are stripped out of any character that's been converted to GameBase. I know the lack of polys will make the expressions less subtle but stripping them out completely is a huge mistake.
We could really, really do with an updated GameBase that can properly showcase the great lipsyncing possible with AccuLips and improved realism of expressions.
@madia and anyone else interested, I did find a way to recreate the ARKit blendshapes using a Blender add-on, but it's a pretty long-winded workflow and really shouldn't be necessary: https://www.youtube.com/watch?v=s4ajwepbZgA
Absolutely agree. This feature is almost useless if we can't use in game development! Please fix asap!
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