Please name the default pose '_AvatarCurrentMotion' instead of 'AvatarCurrentMotion' so it gets loaded by default in Unity
If I export a character to Unity using the plugin, selecting 'current pose' in the export dialogue, it names this pose to 'AvatarCurrentMotion' in the FBX. The problem is that unity applies the default pose for a character as the first one in alphabetical order, so the T-pose ('0_T-Pose') is higher in the list. Then when I drag my character into the scene, they are in T-pose. Which is not what I want if I selected to export 'current pose'! And it means i can only see the character posed if I start the game, not at edit time.
It'd be great if you could export the current pose as '_AvatarCurrentMotion', so it would appear at the top of Unity's alphabetical list.