I have a problem with the rig when exporting to Unity. I attached a image of my issue. Left is a default CC3+ character which you can see bends quite badly when arms aim up (and down). Right is how it should be.
I can supply a sample project if needed, but it is bigger than the max file size allowed here.
Hi staron,
Thanks for your reply.
Did you have the original motion file ?
ex : fbx or bvh or rlmotion?
Please send the motion to us, so that we can check the issue properly.
Thanks for your help!
Calvin
Reallusion
staron
Hey!
Sorry for the late reply. The issue is still there. Updated the dropbox folder linked earlier with new files. Unity version 2022.2.9
Feedback Tracker Admin
Hi staron,
Does this issue still happen in CC v4.2?
If so, please send your motion file to us.
Thanks for your help!
Calvin
Reallusion
hinton.john
Are exported rigs are also messed up having similar issues. Animations seem tilted back and foot placement is all over the place.