Hello, I am working with Unity and I am using your HDRP conversion to upload characters from CC3 to Unity. However, when upload the characters into Unity, there is a vast difference between the poly's in CC3 and in Unity. I converted the character into GameBase and I used InstaLOD to reduce the wearables, and I have my character down to 39,000 Tris. However, when I import the character in Unity, there's about 120k. I am not sure if there is something going on with the importation, but even without the character it says that there are about 120K in the scene. I am hoping to hear if you have any advice on how to potentially fix this problem and to create more optimized characters for Unity.