Hello, I am currently trying the Live link plugin for UE4. once i put the plugin files into my projects folder(or the engines plugin folder) and open up my project, everything runs fine. but when i try to compile my code (it is a c++ project) it tells me that it cant find RLLiveLink module...More
Hello 1st issue::: Clothing from CC on CC model - not conforming to the model in Unreal (import) / and cloth painting in unreal doesnt work as a possible fix CC auto setup seems only apply to cc directly to unreal without an option to do auto setup for cc models that have been animated in...More
I tried to send a character from Iclone to Unreal. In my first attempt, I got many errors and nothing happed but an endless series of UE crashes. Then I created a new Unreal project. In my second attempt, Iclone simply crashed and nothing was sent to UE. In my third attempt, the transfer seemed...More
This is really bad to find out that I've been working so hard to build my cartoon only to be dismayed my the lack of integrations you have available. This hurts so bad to find out that the programs you use can't be used on Mac OS systems. How is it that you can download Cartoon Animator 4 on...More
1. Load Fully functional iCar Caddy.iproject or any character or prop in iClone 2. Click transfer and then wait, errors and errros will be popping in command line 3. Later i get the above exception as mentioned in summary....More
Hello, I have installed the Auto setup for livelink but there are no buttons to set another shader. (see the picture as an example) I am not quite sure whats happening there. My Engine version is 4.22 and i added the corresponding plugin version to the project....More
I have the same problem as this post .https://forum.reallusion.com/478351/Smart-Hair-CC3-character-to-UE4-issue?Keywords=hair All my software is up to date. My Workflow, cc3-ic7, the character and animation are imported to UE4 through export FBX, There's something wrong with the hair....More
This feature is present in CC3, you can export FBX files containing only the motion, not the mesh. It is a very useful option, because it saves time and disk space. However, if you collect / create several animations for a character and want to export these animation for use in UE4, it can...More