232 issues found

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When trying to match different mocap animations you need the body to be in the exact same spot. There is a need of an alignment-tool to do so;
Right now the best way is to use the reach-targets, and use them between scenes; but it's an issue when the pelvis is supposed to move. You should...More
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Submitted by billing_49

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Variable velocity thrue life is a major feature for particle. You can add this non exhaustive list for variable velocity in the mesh , ribbon and texture super tools , setting keyframable of course :
1- ''Velocity thrue life particle'' which would break down into 2 sliders ranging from 0 to...More
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Submitted by mtakerkart

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Currently, when Prop Puppet is used to animate a child object, the position and orientation of the parent object seems to be ignored. For example:
1) Create 2 primitives, Parent and Child.
2) Attach Child to Parent....More
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Submitted by Hookflash

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It would be excellent if this productivity improvement could be made.
i.e. in simple terms:
1. select one or more props in a scene...More
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Submitted by trianimate

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This would be very appreciated if the objects of the examples of your videos would be provided to facilitate the training. Your software is very good but very complex for a beginner. If we would have all the objects so you can use in your videos, it would be enormously simpler for our learning...More
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Submitted by mic3d

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Please bring the fur material for Iray too. Its one of the most important.
They have it on DAZ....More
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Submitted by ahingel

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B shortcut for piking material is great, but I would need one also for the paint bucket too. You hit b to pick the material but you have to go select the paintbucket to apply it somewhere else.
A shortcut for the paintbucket tool would be very helpful to me.
Thank you....More
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Submitted by ahingel

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iClone's 360 export is fantastic, but it would be even better if it could export stereoscopic 360 video....More
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Submitted by jasonjbrown

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When working with Mocap data, or a big amount of animation data in general, it can be difficult to see the problem areas when playing at max speed.
It would be great having a button similar to 3ds Max with speed options, instead of having to change the timeline....More
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Submitted by billing_49

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I am working on a two-screen setup, with one horizontal and one vertical screen. I'm working on idles and walk cycles, and would like to have the curve editor on the horizontal screen, and the viewport/character full screen on the vertical one. At the moment this doesn't seem possible, as the...More
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Submitted by billing_49
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