535 issues found

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Hi there,
I'm working with an Xsens mocap suit to record complex motions, for combining in IClone. It's working well, except I am having to accomodate drift of the Xsens suit, by animating the transform values of each motion clip.
When I cut different takes together and try to blend the animation...More
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Submitted by hansolo007

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New
Hi Folks,
We have been experiencing a lot of problems with larger project models. So far we have identified 2 problem areas.
1. Any project we create with a large amount of prop assets and a fairly extensive frame setting, will cause Iclone to fail, immediately after it finishes loading....More
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Submitted by Incadude

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Worried brows are a real staple of character animation, but they're surprisingly difficult to achieve using the current expression choices in iClone, and no combination seems to get me a good "s" curve that the expression needs. Attached are examples of what I am trying to get. iClone allows...More
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Submitted by Auroratrek

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Active
Ive been playing with ur popcorn FX since you guys added it and it still cant do things simple things like this
https://www.youtube.com/watch?v=Fv_5UBzJvEs&t=377s&ab_channel=Iridesium
https://www.youtube.com/watch?v=EtKQwN9P0sE&ab_channel=Olav3DTutorials...More

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Active
I am finding bugs that are somewhat problematic.
1. If your project model is too big, Iclone becomes unstable and gives you no warnings that you are exceeding its capabilities, relative to your hardware.
2. It just drops the application, and if you have been saving it as I have on a constant...More
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Submitted by Incadude

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As many know USD is rapidly gaining momentum as the choice means to move between the various applications in a 3D design workflow. This was a format that was created by Pixar and is now avaialble to the wider community. It has been implemented in NVIDIA's new modelling tool while import and...More
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Submitted by trianimate

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(1)Please prepare effect loader
3rd party's effect(plugin) or user volunteer's effect(plugin)
(2) Current i-Clone does not have toon render variety and custom properties....More
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Submitted by skwk

2

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Active
I Would love to have the ability to control the keyframes of the position of the XYZ for character limbs and body inside curve editor. Right now you can only control the rotation of limbs inside the curve editor, which makes it hard to do clean-up for mocap....More
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Submitted by megaoutput

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Active
Hi Guys,
I am wondering about a couple of issues.
How to setup a self replicating loop on the time line. Without having to use your loop tool, which works, but is a pain....More
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Submitted by Incadude

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Active
You provided the option to users to force the max texture resolution size for the entire project, how about based on camera proximity and a raycast from camera scan, props can be pre-calculated to reduce resolution? -what isn't seen by the camera and doesn't need to show in reflections is reduced...More
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