575 issues found

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When Alpha Threshold is enabled & set at 0, along with Refraction being enabled, GI seems completely disabled on Final Render output.
I may have missed it somewhere in the manual that they are not compatible and if so I think it would be a good idea to either grey out Refraction when Alpha...More
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Submitted by Ascensi

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To make "dead eyes" more life-like add an automatic pupil size animation track that reacts to scene lights + control setting for it. No oher software has such thing. When a character looks at a light source pupils go smaller and vice versa....More
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Submitted by japentt

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SUGGESTION:
To make iClone launch faster, and possibly use less memory, make a new PREFERENCE that lists all your plug-ins and allows you to decide which ones to automatically load when you launch iClone.
When you use one that was not autoloaded, display a "Loading..." window message so the...More

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I don't know if it's an actual bug or not but one would think when you copy and paste key frames of joint positions that, if the keyframe along with joint position will fit, that iClone will paste a new absolute world space position of the body part.
I'm specifically using the Edit Motion...More
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Submitted by Ascensi

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Sometimes animation clips need to corrections to resume a posture from the legs, arms, torso etc specifically - like taking a specific snap shot of a body part or parts in one clip and pasting it to another. Currently "Set as Default" only takes a snapshot of the entire pose. In the future...More
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Submitted by Ascensi

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It's an issue when you've built something from many props with many constraints and the only way to show it functionally held together is to lengthen the speed of the clip to give it more time to calculate but then you'd have to shrink it back to the original size later.
I've also found that...More
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Submitted by Ascensi

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Currently the Auto Level option for a camera is here:
Edit --> Camera --> Auto Level
SUGGESTION:...More
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Submitted by justaviking

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It would be great if iClone 8 could have the following
1/ Onion skinning
2/ Arc tracking - Visual feedback to check animation arcs...More
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Submitted by JaffaDave

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I have tried your suggestion for Replica Studios.
Sorry to say was not very impressed by it.
Voice quality is fuzzy and when you request a profile e.g. Sad, Happy or Angry etc. this affects the avatar. This should be optional. Do not automatically blend mood with current data....More
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Submitted by Incadude

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Hi Devs, I'd like to suggest something that will help automate the workflow for both film makers and game developers. When planning a scene currently I have to put audio elements on many tracks in DAWs and try to match things up. Game devs also have the challenge of finding all their assets...More
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Submitted by Ascensi
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