Metahuman head won't attach properly to Character Creator Body imported into Unreal Engine
Hi, I wanted to attach a MetaHuman head to a character I rigged in CC5. I exported the body with the temp head from CC5 into Unreal. I created a blueprint to combine character elements. The head is fine when attached to the root, but when I attach it to the body, it gets distorted, almost like it's trying to match the shape of the body mesh instead of remaining normal. I attached an image of the distortion after connecting it to the body mesh from CC5 and before I parented it.