With "Sports Bra" Content Pack, when trying to edit the materials via loading a .iMtlPlus file (as Sports_Bra_Pixie.iMtlPlus), CC4 fails to apply because of a wrong name of the initial mesh.
Here are some screenshots to expose the issue, and because i can't change the mesh name (only the material name) the conflict persists.
Hi MavorMWS,
Thanks for your feedback!
This defect is already recorded to our internal tracker.
Currently, you can convert this cloth to Accessory, then you can change the mesh name in Modify panel.
Then use the feature "Transfer Skin Weight" to convert Accessory as Cloth Type.
And you can apply the iMatPlus to it.
Hope this workaround can let you continue the project!
Calvin
Reallusion.
1
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