777 issues found

0

Votes
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If users create bones with custom names intended for Spring Physics, perhaps a one button import from unused to used and applied to the spring joint group named after either user created group name or it automatically inherits the name from the prefix or suffix.
This will help accelerate setting...More
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Submitted by Ascensi

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Votes
Active
The tutorial doesn't match what came up after I installed.
There's no woman there to practice zoom on, it's just blank.
Which means, can't use the first tutorial. Unless I want to assume it's going to be fine without seeing what you are talking about....More
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Submitted by dan_190125

0

Votes
Released
Steps to reproduce crash:
1. Add used bone to the spring effects
2. adjust the harness slider to max (can't seem to edit the level once a preset is loaded-big issue)...More
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Bug
Submitted by Ascensi

0

Votes
Not Reproducible
I reopened a project I was working on yesterday, and I noticed I couldn't find my Content Manage. I pressed f4, but nothing happened. I went up into Window and saw there were no options to enable the Content Manager. I tried the different workspace presets... nothing.
So now it seems my Content...More
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Submitted by dingusprod

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Active
I don't know why we can't use the bone Gizmo display inside Edit Mesh, it almost seems like a waste for an extremely useful concept.
Sometimes with custom characters, bones or the mesh may drift apart from each other. The Bones might be in an ideal location but you want to have the rest of...More
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Submitted by Ascensi

0

Votes
Not a Bug
When I export a character i made using HeadShot I get weird normals in Blender for the head material ... This seems only to appear when I use Headshot, when I export a character that uses the default skin and textures, everything works as expected.
See Screenshots in this forum post:
https...More
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Bug
Submitted by c68

0

Votes
Not a Bug
CC manual says: Character Creator provides Delete Face feature to delete unnecessary mesh faces for fixing or trimming models. The models include character, clothes, hair, accessories and props.
So the above statement is not true for cloth and hair. "Delete Face" button is not available while...More
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Submitted by 4u2ges

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Votes
Active
I'd like to be able to selected an IK chain and reduce strength with a percentage slider.
Users should have additional options such as the ability to make the strength global across all the joints in the hierarchy or a falloff starting at the toes and ending at upper arm or clavicle or the...More
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Submitted by Ascensi

0

Votes
Not a Bug
There a gap between FBX and OBJ exported
Could you fix that please ?
How to reproduce ?...More
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Submitted by Patrick_AIV

0

Votes
Active
When I tested with only creating a few morphs, the speech was realistic but as it got more complex the mouth movement starts vibrating around the mouth area.
I've been observing the evolution of Visemes for years and their associated thumbnails to help identify to users what the face expression...More
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Submitted by Ascensi
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